GameAnalytics / GA-SDK-JAVASCRIPT

Official repository for GameAnalytics JavaScript SDK
MIT License
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Bump engine.io from 6.1.3 to 6.2.0 #335

Closed dependabot[bot] closed 2 years ago

dependabot[bot] commented 2 years ago

Bumps engine.io from 6.1.3 to 6.2.0.

Release notes

Sourced from engine.io's releases.

6.2.0

Features

  • add the "maxPayload" field in the handshake details (088dcb4)

So that clients in HTTP long-polling can decide how many packets they have to send to stay under the maxHttpBufferSize value.

This is a backward compatible change which should not mandate a new major revision of the protocol (we stay in v4), as we only add a field in the JSON-encoded handshake data:

0{"sid":"lv_VI97HAXpY6yYWAAAC","upgrades":["websocket"],"pingInterval":25000,"pingTimeout":5000,"maxPayload":1000000}

Links

Changelog

Sourced from engine.io's changelog.

6.2.0 (2022-04-17)

Features

  • add the "maxPayload" field in the handshake details (088dcb4)

So that clients in HTTP long-polling can decide how many packets they have to send to stay under the maxHttpBufferSize value.

This is a backward compatible change which should not mandate a new major revision of the protocol (we stay in v4), as we only add a field in the JSON-encoded handshake data:

0{"sid":"lv_VI97HAXpY6yYWAAAC","upgrades":["websocket"],"pingInterval":25000,"pingTimeout":5000,"maxPayload":1000000}
Commits
  • d7e3ab7 chore(release): 6.2.0
  • 088dcb4 feat: add the "maxPayload" field in the handshake details
  • 657f04e chore: add Node.js 16 in the test matrix
  • e24b27b refactor: return an HTTP 413 response for too large payloads
  • See full diff in compare view


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