GameAnalytics / GA-SDK-UNITY

The GameAnalytics SDK for tracking events in Unity.
MIT License
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The Unity engine pauses cause a problem in FPS calculation. #16

Closed LudoVoodoo closed 2 years ago

LudoVoodoo commented 2 years ago

When my Unity is paused (for example, when a game is left in the background on mobile devices) and then resumed, the "pause" time isn't removed from the FPS calculation. That leads to a decreased calculated FPS value, which doesn't represent reality.