Here's the stack trace, we are getting quite some of these:
`Exception java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 2022.3.11f1
Device model : Xiaomi 21081111RG
Device fingerprint: Xiaomi/amber_eea/:13/TP1A.220624.014/V14.0.6.0.TKWEUXM:user/release-keys
CPU supported ABI : [arm64-v8a, armeabi-v7a, armeabi]
Build Type : Release
Scripting Backend : IL2CPP
Libs loaded from : lib/arm64
Strip Engine Code : true
Caused by: java.lang.ArrayIndexOutOfBoundsException: length=4; index=256
at com.yahoo.sketches.quantiles.ItemsUpdateImpl.zipSize2KBuffer (ItemsUpdateImpl.java:90)
at com.yahoo.sketches.quantiles.ItemsUpdateImpl.inPlacePropagateCarry (ItemsUpdateImpl.java:52)
at com.yahoo.sketches.quantiles.ItemsUtil.processFullBaseBuffer (ItemsUtil.java:74)
at com.yahoo.sketches.quantiles.ItemsSketch.update (ItemsSketch.java:245)
at com.gameanalytics.sdk.state.GAState.lambda$logFPS$0$com-gameanalytics-sdk-state-GAState (GAState.java:169)
at com.gameanalytics.sdk.state.GAState$$ExternalSyntheticLambda0.onAnimationUpdate
at android.animation.ValueAnimator.animateValue (ValueAnimator.java:1653)
at android.animation.ValueAnimator.animateBasedOnTime (ValueAnimator.java:1440)
at android.animation.ValueAnimator.doAnimationFrame (ValueAnimator.java:1572)
at android.animation.AnimationHandler.doAnimationFrame (AnimationHandler.java:307)
at android.animation.AnimationHandler.-$$Nest$mdoAnimationFrame
at android.animation.AnimationHandler$1.doFrame (AnimationHandler.java:86)
at android.view.Choreographer$CallbackRecord.run (Choreographer.java:1384)
at android.view.Choreographer$CallbackRecord.run (Choreographer.java:1394)
at android.view.Choreographer.doCallbacks (Choreographer.java:1013)
at android.view.Choreographer.doFrame (Choreographer.java:904)
at android.view.Choreographer$FrameDisplayEventReceiver.run (Choreographer.java:1366)
at android.os.Handler.handleCallback (Handler.java:942)
at android.os.Handler.dispatchMessage (Handler.java:99)
at android.os.Looper.loopOnce (Looper.java:211)
at android.os.Looper.loop (Looper.java:300)
at com.unity3d.player.UnityPlayer$F.run`
Hello, this a known crash in version 7.4.2 related to fps sampling not occurring on the main thread on android. We strongly recommend updating to the latest version.
Here's the stack trace, we are getting quite some of these:
`Exception java.lang.Error: FATAL EXCEPTION [UnityMain] Unity version : 2022.3.11f1 Device model : Xiaomi 21081111RG Device fingerprint: Xiaomi/amber_eea/:13/TP1A.220624.014/V14.0.6.0.TKWEUXM:user/release-keys
CPU supported ABI : [arm64-v8a, armeabi-v7a, armeabi]
Build Type : Release
Scripting Backend : IL2CPP
Libs loaded from : lib/arm64
Strip Engine Code : true
Caused by: java.lang.ArrayIndexOutOfBoundsException: length=4; index=256 at com.yahoo.sketches.quantiles.ItemsUpdateImpl.zipSize2KBuffer (ItemsUpdateImpl.java:90) at com.yahoo.sketches.quantiles.ItemsUpdateImpl.inPlacePropagateCarry (ItemsUpdateImpl.java:52) at com.yahoo.sketches.quantiles.ItemsUtil.processFullBaseBuffer (ItemsUtil.java:74) at com.yahoo.sketches.quantiles.ItemsSketch.update (ItemsSketch.java:245) at com.gameanalytics.sdk.state.GAState.lambda$logFPS$0$com-gameanalytics-sdk-state-GAState (GAState.java:169) at com.gameanalytics.sdk.state.GAState$$ExternalSyntheticLambda0.onAnimationUpdate at android.animation.ValueAnimator.animateValue (ValueAnimator.java:1653) at android.animation.ValueAnimator.animateBasedOnTime (ValueAnimator.java:1440) at android.animation.ValueAnimator.doAnimationFrame (ValueAnimator.java:1572) at android.animation.AnimationHandler.doAnimationFrame (AnimationHandler.java:307) at android.animation.AnimationHandler.-$$Nest$mdoAnimationFrame at android.animation.AnimationHandler$1.doFrame (AnimationHandler.java:86) at android.view.Choreographer$CallbackRecord.run (Choreographer.java:1384) at android.view.Choreographer$CallbackRecord.run (Choreographer.java:1394) at android.view.Choreographer.doCallbacks (Choreographer.java:1013) at android.view.Choreographer.doFrame (Choreographer.java:904) at android.view.Choreographer$FrameDisplayEventReceiver.run (Choreographer.java:1366) at android.os.Handler.handleCallback (Handler.java:942) at android.os.Handler.dispatchMessage (Handler.java:99) at android.os.Looper.loopOnce (Looper.java:211) at android.os.Looper.loop (Looper.java:300) at com.unity3d.player.UnityPlayer$F.run`
Unity 2022.3.11 GA: v7.4.2.1