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GameBased
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mystery-island
🎮 A forever work-in-progress top-down game, written in C# & monogame.
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Optimization: remove redundant SpriteBatch.Begin()
#23
gldraphael
closed
1 year ago
0
Find if the app.manifest file is needed
#22
gldraphael
opened
1 year ago
0
Make use of newer C# features
#21
gldraphael
closed
1 year ago
0
Upgrade to .NET 6
#20
gldraphael
closed
1 year ago
0
Keep the debug overlay off by default + updates to maps
#19
gldraphael
closed
3 years ago
0
Enable nullable references, project wide
#18
gldraphael
closed
1 year ago
0
Bug: the collision layer is not hidden on startup even if the debug overlay is invisible
#17
gldraphael
closed
3 years ago
0
Game screens support + Screen to select map
#16
gldraphael
closed
3 years ago
1
Add a map selector screen
#15
gldraphael
closed
3 years ago
0
Pick a license for the code
#14
gldraphael
opened
3 years ago
0
Figure out how to handle interaction with objects
#13
gldraphael
opened
3 years ago
0
Support for map layers that are rendered AFTER the player
#12
gldraphael
closed
3 years ago
1
Find better tilesets
#11
gldraphael
opened
3 years ago
1
Take virtual screensize into consideration
#10
gldraphael
closed
3 years ago
0
More debug overlay improvements
#9
gldraphael
closed
3 years ago
1
Add build scripts
#8
gldraphael
closed
3 years ago
1
Handle screen resizes
#7
gldraphael
closed
3 years ago
0
Handle map boundary collisions
#6
gldraphael
closed
3 years ago
0
Debug overlay improvements
#5
gldraphael
closed
3 years ago
2
Add some sort of Keyboard manager
#4
gldraphael
closed
3 years ago
0
Get rid of the nasty stretching when in fullscreen mode
#3
gldraphael
closed
3 years ago
0
Get a map + player + basic collision detection working
#2
gldraphael
closed
3 years ago
0
storyline ideas [redacted]
#1
gldraphael
closed
3 years ago
0