Thanks for sharing this!
Would you have any ideas on how to extend this to support post build scripts for MacOS? The AcceptExternalModificationsToPlayer option doesn't seem to be allowed for the MacOS target , and without it Unity seems to switch platform too early, skipping the postbuild scripts completely.
I've tried switching back to SwitchActiveBuildTarget (not async) and the same thing happens.
Hi,
Thanks for sharing this! Would you have any ideas on how to extend this to support post build scripts for MacOS? The AcceptExternalModificationsToPlayer option doesn't seem to be allowed for the MacOS target , and without it Unity seems to switch platform too early, skipping the postbuild scripts completely.
I've tried switching back to
SwitchActiveBuildTarget
(not async) and the same thing happens.Thanks!