Closed RiscadoA closed 6 months ago
PR Preview Action v1.4.7
:---:
:rocket: Deployed preview to https://GameDevTecnico.github.io/cubos/docs-preview/pr-1111/
on branch gh-pages
at 2024-04-08 14:49 UTC
All modified and coverable lines are covered by tests :white_check_mark:
Project coverage is 38.35%. Comparing base (
39b0dff
) to head (392ad03
).:exclamation: Current head 392ad03 differs from pull request most recent head 41bad96. Consider uploading reports for the commit 41bad96 to get more accurate results
:umbrella: View full report in Codecov by Sentry.
:loudspeaker: Have feedback on the report? Share it here.
Description
Utility class which can be used to wait for results which come from asynchronous code. This will be really useful to implement stuff like waiting for a given voxel object to be loaded and meshed, instead of just blocking the entire application. With this we'll able to implement stuff like smooth terrain loading and loading screens.
Since this doesn't really fit in the other existing modules, created a new dir
core/thread
and also moved the thread pool class there.Checklist