GameDevTecnico / cubos

A still very barebones game engine focused on voxels and data-oriented programming
https://gamedevtecnico.github.io/cubos/
MIT License
83 stars 23 forks source link

Split gizmos into space specific systems #1174

Open DiogoMendonc-a opened 4 months ago

DiogoMendonc-a commented 4 months ago

The specific reason for this is UI. Right now UI is being drawn on top of all gizmos, but it really should only be on top of world space gizmos. Screen and View gizmos should be drawn on top of the UI.