GameDevTecnico / cubos

A still very barebones game engine focused on voxels and data-oriented programming
https://cubosengine.org
MIT License
84 stars 34 forks source link

Write a guide/post on how to improve Cubos compile times #365

Open RiscadoA opened 1 year ago

RiscadoA commented 1 year ago

Dynamic linking doesn't seem something that would help us, but should be investigated further. We should probably profile the compilation using some tool.

EDIT: see discussion below.

roby2014 commented 11 months ago

Should we write some sort of blog post / information on docs on how we can already reduce some compile time using some tricks? (e.g, use glfw and glm externally, ccache, ....(hopefully new tricks in the future)?

RiscadoA commented 11 months ago

Yeah that definitely would a be a good idea. I think it would fit better in the docs since the blog posts are more community facing.

roby2014 commented 11 months ago

Yeah I can write something after we find out what the hell is happening here: #834