Since Docker still hasn't resolved the auto-build issues we were having, I have now changed the Docker build process to build all Docker images using GitHub actions. This also finally adds tagged images, so that games can specify the Godot version they want to use. An example action run can be found here and a list of now supported Godot versions here. The list of supported Godot versions must be manually maintained in the .github/workflows/publish.yml file.
Since Docker still hasn't resolved the auto-build issues we were having, I have now changed the Docker build process to build all Docker images using GitHub actions. This also finally adds tagged images, so that games can specify the Godot version they want to use. An example action run can be found here and a list of now supported Godot versions here. The list of supported Godot versions must be manually maintained in the
.github/workflows/publish.yml
file.