Anything can happen in game and make 1+ actor(s) die in the line of fire. The game manager needs to be notified when another actor gets terminated (permanently stops). When this happens, I should check to see whether the internal state of the dead actor is sent to the DeathWatch component of the actor system. In yes, it would b pretty easy to respawn a new actor with the "dead" state. Otherwise, I will need to implement a Memento of the actor states in the game manager which will need to update the game manager each time they update their internal state (I'd like to evade this situation).
Anything can happen in game and make 1+ actor(s) die in the line of fire. The game manager needs to be notified when another actor gets terminated (permanently stops). When this happens, I should check to see whether the internal state of the dead actor is sent to the DeathWatch component of the actor system. In yes, it would b pretty easy to respawn a new actor with the "dead" state. Otherwise, I will need to implement a Memento of the actor states in the game manager which will need to update the game manager each time they update their internal state (I'd like to evade this situation).