The experience system manager will be have to always keep up with which character dealt damage to whom. After each attacks, the character gains experience points which the system will attribute to the character. If the characters meets the requirements of the next level, he/she will be leveled up during the battle sequence.
In order to have a working system fast, I will need to make some research on the matter and see what equations I can leverage that will work best for my game.
The experience system manager will be have to always keep up with which character dealt damage to whom. After each attacks, the character gains experience points which the system will attribute to the character. If the characters meets the requirements of the next level, he/she will be leveled up during the battle sequence.
In order to have a working system fast, I will need to make some research on the matter and see what equations I can leverage that will work best for my game.