GameOfLightAndShadows / SmarTac

tactical role playing game functional reactive framework
MIT License
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Implement the experience system manager #86

Closed Kavignon closed 7 years ago

Kavignon commented 7 years ago

The experience system manager will be have to always keep up with which character dealt damage to whom. After each attacks, the character gains experience points which the system will attribute to the character. If the characters meets the requirements of the next level, he/she will be leveled up during the battle sequence.

In order to have a working system fast, I will need to make some research on the matter and see what equations I can leverage that will work best for my game.

Kavignon commented 7 years ago

7a9704c572b65c9efbb986c5c5d2b5b4653b9c5c [7a9704c] - Refer to this commit for the implementation of the experience system manager.