GameOfLightAndShadows / SmarTac

tactical role playing game functional reactive framework
MIT License
1 stars 1 forks source link

Equipment usage #98

Open Kavignon opened 7 years ago

Kavignon commented 7 years ago

For the sake of realism, some RPG such as the Dark Souls series have the idea of reducing the efficiency of the equipment of the hero over time while it's being used. #24 mentions to add to remove the inventory, both the equipment of the character and the inventory. For this issue, while it's being worn, except for rings, the efficiency will drop over time and will also disappear from both inventory and character's equipment when the usage hits 0%. What I mean by the efficiency will drop is, for instance, if a given armor provides +10 defense and +8 resistance and -2 speed at 100%, it will be at +5 defense and + 4 resistance and -1 speed at 50%. This will be impacted by the time it's being worn in battle and when the character receives damages.

Kavignon commented 7 years ago

To make the system is more realistic, the equipment usage should also affect the weapons while they are also affected by the hit limit. This means that not only there's a limit of blows a weapon could give to an opponent, but over time, the efficiency of those hits will diminish and it'll be up to the player to get new arsenal to strategically play the game otherwise, a character could be in grave danger during a tough fight and a weapon's quality could mean either life or death.

Kavignon commented 7 years ago

This nice to have isn't a priority to have finished by tomorrow morning ! If I finish it, it's a good otherwise, it doesn't impact the product that's delivered.