Perhaps the most important server of GameSpy, this is responsable of holding the server data (that will be used in the server browsing, such as IP, map and any other special data), as well as containing several data of the users that could be showed by noone, friends or anyone.
This is the "core" of GameSpy, sometimes reverenced as Master Server.
[x] Dummy server to receive data
[x] Check for avaiability of the Master Server (If the server is offline nothing is returned so the backend should be threated as offline)
[x] Implementation of the challenge
[x] Receiving and saving keys (aka user data)
[x] Receiving and saving server information
[x] Storing servers
[ ] Filtring servers by different information from the client
Perhaps the most important server of GameSpy, this is responsable of holding the server data (that will be used in the server browsing, such as IP, map and any other special data), as well as containing several data of the users that could be showed by noone, friends or anyone. This is the "core" of GameSpy, sometimes reverenced as Master Server.