RetroSpy servers only shared common data using a MySQL database.
This method is not completely correct for storing temporany data such as Game server or session keys.
The approach would be using Redis as a datacache server and a C# library to perform the integration.
This would mean tracking down which shared data should be temporary and store it on Redis, while keeping the persist data inside MySQL.
[x] Implement a basic redis connection (both get&set)
RetroSpy servers only shared common data using a MySQL database. This method is not completely correct for storing temporany data such as Game server or session keys. The approach would be using Redis as a datacache server and a C# library to perform the integration.
This would mean tracking down which shared data should be temporary and store it on Redis, while keeping the persist data inside MySQL.