Open dgibbs64 opened 4 years ago
A important thing to note for ark mods is that some very large mods will fail to download with SteamCMD. this has been a bug for a few years now, and as Ark sometimes uses very large mod sizes it might cause a few issues. (for me the maximum mod size has been at ~1GiB)
The client version itself doesn't have that problem as it uses the steam workshop down loader of the actual client, in which those mod sizes work properly.
In my opinion no overhaul review is needed! Mod support is given. Mods are being updated/downloaded on Server(re)start. Only 2 things wich could be improved are: 1. Check for Mod-updates every x minutes and scheudle a (server)restart to init modupdate and
But honestly both topics are somewhat minor since they can be worked-arounf pretty simple by: 1. Cron/sheudle dayly server-restarts and 2. install and Cron/scheudle mcrcon, wich perfectly works with ark-server rcon as well..
Disclaimer: just my 2 cents :) Edit: Typos
Edit 2: btw: ./arkserver start -d (debug mode) still downloads Mods to wrong directory (/home/arkserver/.local/Steam/steamapps/workshop/content/... instead of /home/arkserver/serverfiles/ShooterGame/Content/Mods -- wich works perfectly fine in NON-debug mode!)
User Story
As a developer, I want to review Ark support and better understand the server so that improved support for mods and other features can be better implemented
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