GameServerManagers / LinuxGSM

The command-line tool for quick, simple deployment and management of Linux dedicated game servers.
https://linuxgsm.com
MIT License
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[Chivalry: Medieval Warfare] Server Request #419

Closed jhg21 closed 6 years ago

jhg21 commented 9 years ago

Dedicated Linux server support was added in January! Would love to see support for this game! :smile:

Native Linux server available

dgibbs64 commented 9 years ago

Sure. I can take a look. I have a few requests come in recently. But will look at adding this. I don't own the game so could do with a kind person to donate me the game so I can test the server.

Scarsz commented 9 years ago

Anonymous login is available, if that's what you're after

dgibbs64 commented 9 years ago

I normally prefer to have a copy of the game so I can confirm that I can connect to the server correctly and it works rather than just hoping it works :)

dgibbs64 commented 9 years ago

Looks like its on offer. I have just got myself a copy

dgibbs64 commented 9 years ago

Been trying to get the server running but unable to currently. Looks like other users are also having issues as well.

jhg21 commented 9 years ago

Anything I can do to help? What issues exactly? :)

dgibbs64 commented 9 years ago

I think there are some server issues that users of the Linux server are experiencing. I will be taking another look soon

dgibbs64 commented 9 years ago

https://raw.githubusercontent.com/dgibbs64/linuxgsm/master/ChivalryMedievalWarfare/cmwserver

Im currently getting an error preventling me from starting the server. However I have uploaded what I have so far as the script does start the server

[  OK  ] Debug cmw-server: Starting debug
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local     steamclient.so.
Loading library: libPhysXCooking.so
Result of loading library libPhysXCooking.so: 0xad50780
Loading library: PhysXUpdateLoader.so
ERROR: PhysXUpdateLoader.so: cannot open shared object file: No such file or directory
Result of loading library PhysXUpdateLoader.so: 0x0
Loading library: libPhysXCore.so
Result of loading library libPhysXCore.so: 0xad50500
/home/admin/lgsm/cmwserver/functions/fn_debug: line 63: 32516 Segmentation fault          ${executable} ${parms}
jhg21 commented 9 years ago

I was able to narrow it a bit down, but still not functioning. You need to copy the steamclient.so from steamcmd/linux32 to /Steam/steamapps/common/chivalry_ded_server/Binaries/Linux/lib You also need to create a steam_appid.txt in /Binaries/Linux containing the appid:

219640

The errors I'm getting now:

[  OK  ] Debug cmw-server: Starting debug
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 219640
Loading library: libPhysXCooking.so
Result of loading library libPhysXCooking.so: 0xb4e5500
Loading library: PhysXUpdateLoader.so
ERROR: PhysXUpdateLoader.so: cannot open shared object file: No such file or directory
Result of loading library PhysXUpdateLoader.so: 0x0
Loading library: libPhysXCore.so
Result of loading library libPhysXCore.so: 0xb4e5280
/home/cmwserver/functions/fn_debug: line 63:  5667 Segmentation fault      ${executable} ${parms}

Not sure what to do from here though!

dgibbs64 commented 8 years ago

Taken another look at this. It appears that the native server does not work well or at all. I will not be adding support for this. Maybe they will sort this out one day :(

UltimateByte commented 7 years ago

Re-opening this for recheck.

UltimateByte commented 7 years ago

Yep, I confirm Chivalry is available, just tested it + found an official doc: https://forums.tornbanner.com/topic/21416/native-linux-server-available

I'll do it, it's been a while since I added support for a server. :)

UltimateByte commented 7 years ago

Started working on it... it's gonna be a pain, doc sucks.

UltimateByte commented 7 years ago

This is as far as i got for now. Since it will be a pain, i need to delay this for later, got more important stuff to do for LGSM for now.

#!/bin/bash
# Project: Game Server Managers - LinuxGSM
# Author: Daniel Gibbs
# License: MIT License, Copyright (c) 2017 Daniel Gibbs
# Purpose: Chivalry: Medieval Warfare | Server Management Script
# Contributors: https://github.com/GameServerManagers/LinuxGSM/graphs/contributors
# Documentation: https://github.com/GameServerManagers/LinuxGSM/wiki
# Website: https://gameservermanagers.com

# Debugging
if [ -f ".dev-debug" ]; then
    exec 5>dev-debug.log
    BASH_XTRACEFD="5"
    set -x
fi

version="170219"

##########################
######## Settings ########
##########################

#### Server Settings ####

## Server Start Settings | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters
ip="0.0.0.0"
port="7777"
queryport="27960"

## Server Start Command | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters#additional-parameters
fn_parms(){
parms="aocffa-moor_p\?steamsockets\?port=${port}\?queryport=${queryport} -multihome=${ip} -nohomedir -unattended -log=${gamelog} -seekfreeloadingserver"
}

#### LinuxGSM Settings ####

## Notification Alerts
# (on|off)
# Email Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Email
emailalert="off"
email="email@example.com"
emailfrom=""

# Pushbullet Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Pushbullet
pushbulletalert="off"
pushbullettoken="accesstoken"
channeltag=""

## Updating | https://github.com/GameServerManagers/LinuxGSM/wiki/Update
updateonstart="off"

## Backup | https://github.com/GameServerManagers/LinuxGSM/wiki/Backup
maxbackups="4"
maxbackupdays="30"
stoponbackup="on"

## Logging | https://github.com/GameServerManagers/LinuxGSM/wiki/Logging
consolelogging="on"
logdays="7"

#### LinuxGSM Advanced Settings ####

## SteamCMD Settings
# Server appid
appid="220070"
# Steam App Branch Select
# Allows to opt into the various Steam app branches. Default branch is "".
# Example: "-beta latest_experimental"
branch=""

## Github Branch Select
# Allows for the use of different function files
# from a different repo and/or branch.
githubuser="GameServerManagers"
githubrepo="LinuxGSM"
githubbranch="master"

## LinuxGSM Server Details
# Do not edit
gamename="Chivalry: Medieval Warfare"
engine="unreal3"

## Service Name | https://github.com/GameServerManagers/LinuxGSM/wiki/Multiple-Servers
servicename="chivalrymw-server"

#### Directories ####
# Edit with care

## Work Directories
rootdir="$(dirname $(readlink -f "${BASH_SOURCE[0]}"))"
selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
lockselfname=".${servicename}.lock"
lgsmdir="${rootdir}/lgsm"
functionsdir="${lgsmdir}/functions"
libdir="${lgsmdir}/lib"
tmpdir="${lgsmdir}/tmp"
filesdir="${rootdir}/serverfiles"

## Server Specific Directories
systemdir="${filesdir}"
executabledir="${filesdir}/Binaries/Linux/"
executable="./UDKGameServer-Linux"
servercfg="PCServer-UDKGame.ini"
servercfgdefault="PCServer-UDKGame.ini"
servercfgdir="${systemdir}/UDKGame/Config"
servercfgfullpath="${servercfgdir}/${servercfg}"

## Backup Directory
backupdir="${rootdir}/backups"

## Logging Directories
gamelogdir="${rootdir}/log/server"
scriptlogdir="${rootdir}/log/script"
consolelogdir="${rootdir}/log/console"
gamelog="${gamelogdir}/${servicename}-game.log"
scriptlog="${scriptlogdir}/${servicename}-script.log"
consolelog="${consolelogdir}/${servicename}-console.log"
emaillog="${scriptlogdir}/${servicename}-email.log"

## Logs Naming
scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%Y-%m-%d-%H:%M:%S').log"
consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%Y-%m-%d-%H:%M:%S').log"
gamelogdate="${gamelogdir}/${servicename}-game-$(date '+%Y-%m-%d-%H:%M:%S').log"

########################
######## Script ########
###### Do not edit #####
########################

# Fetches core_dl for file downloads
fn_fetch_core_dl(){
github_file_url_dir="lgsm/functions"
github_file_url_name="${functionfile}"
filedir="${functionsdir}"
filename="${github_file_url_name}"
githuburl="https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${github_file_url_dir}/${github_file_url_name}"
# If the file is missing, then download
if [ ! -f "${filedir}/${filename}" ]; then
    if [ ! -d "${filedir}" ]; then
        mkdir -p "${filedir}"
    fi
    echo -e "    fetching ${filename}...\c"
    # Check curl exists and use available path
    curlpaths="$(command -v curl 2>/dev/null) $(which curl >/dev/null 2>&1) /usr/bin/curl /bin/curl /usr/sbin/curl /sbin/curl)"
    for curlcmd in ${curlpaths}
    do
        if [ -x "${curlcmd}" ]; then
            break
        fi
    done
    # If curl exists download file
    if [ "$(basename ${curlcmd})" == "curl" ]; then
        curlfetch=$(${curlcmd} -s --fail -o "${filedir}/${filename}" "${githuburl}" 2>&1)
        if [ $? -ne 0 ]; then
            echo -e "\e[0;31mFAIL\e[0m\n"
            echo "${curlfetch}"
            echo -e "${githuburl}\n"
            exit 1
        else
            echo -e "\e[0;32mOK\e[0m"
        fi
    else
        echo -e "\e[0;31mFAIL\e[0m\n"
        echo "Curl is not installed!"
        echo -e ""
        exit 1
    fi
    chmod +x "${filedir}/${filename}"
fi
source "${filedir}/${filename}"
}

core_dl.sh(){
# Functions are defined in core_functions.sh.
functionfile="${FUNCNAME}"
fn_fetch_core_dl
}

core_functions.sh(){
# Functions are defined in core_functions.sh.
functionfile="${FUNCNAME}"
fn_fetch_core_dl
}

# Prevent from running this script as root.
if [ "$(whoami)" = "root" ]; then
    if [ ! -f "${functionsdir}/core_functions.sh" ]||[ ! -f "${functionsdir}/check_root.sh" ]||[ ! -f "${functionsdir}/core_messages.sh" ]||[ ! -f "${functionsdir}/core_exit.sh" ]; then
        echo "[ FAIL ] Do NOT run this script as root!"
        exit 1
    else
        core_functions.sh
        check_root.sh
    fi
fi

core_dl.sh
core_functions.sh
getopt=$1
core_getopt.sh
nadal28 commented 7 years ago

Awesome game!! Hope to host it some day

LichLord91 commented 7 years ago

+1 for development, love this game

miztertea commented 6 years ago

What was the issue with the script above?

UltimateByte commented 6 years ago

Well, the main issue is it doesn't fit LGSM modifications. Second issue is it was way incomplete, adding a game doesn't consist in adding just one file. :p https://github.com/GameServerManagers/LinuxGSM/wiki/Developing-LGSM

dgibbs64 commented 6 years ago

Tried again to install an run this server. Still crashes the old error. I don't believe the game developers ever did much to get this working well. I am going to close this as I dont think a stable Linux version will ever be released at this point

lock[bot] commented 5 years ago

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.