Open Sou-ei opened 3 months ago
+1
For the time being i have scripted a simple version of this feature, at this time it only handles downloading, copying files & keys, however it could help in future development:
#!/bin/bash
MOD_LIST="$HOME/serverfiles/modlist.txt" KEYS_DEST="$HOME/serverfiles" STEAMCMD_EXE="$HOME/.steam/steamcmd/steamcmd.sh" WORKSHOP_PATH="$HOME/.local/share/Steam/steamapps/workshop/content/221100" steamuser=$(grep "steamuser" $HOME/lgsm/config-lgsm/dayzserver/common.cfg | cut -d'"' -f2) steampass=$(grep "steampass" $HOME/lgsm/config-lgsm/dayzserver/common.cfg | cut -d'"' -f2)
if [ ! -f "${MOD_LIST}" ]; then echo "Error: modlist.txt not found." fi
while IFS= read -r line || [[ -n "$line" ]]; do ID=$(echo "$line" | cut -d',' -f1) ${STEAMCMD_EXE} +login "${steamuser}" "${steampass}" +workshop_download_item 221100 "${ID}" +quit done < "${MOD_LIST}"
while IFS= read -r line || [[ -n "$line" ]]; do ID=$(echo "$line" | cut -d',' -f1) ModName=$(echo "$line" | cut -d',' -f2)
if [ -d "$HOME/serverfiles/${ModName}" ]; then
rm -rf "$HOME/serverfiles/${ModName}"
fi
cp -r "${WORKSHOP_PATH}/${ID}" "$HOME/serverfiles/${ModName}"
if [ -d "$HOME/serverfiles/${ModName}/keys" ]; then
cp -r "$HOME/serverfiles/${ModName}/keys" "${KEYS_DEST}"
fi
done < "${MOD_LIST}"
echo "Mod folders copied and renamed successfully."
User story
would be cool if the dayz server gets support for workshop mods with autoupdates
Game
DayZ
Linux distro
Ubuntu 22.04
Command
command: mods-install, command: mods-update, command: mods-remove
Further information
Mods are currently not supported