Open Maltavius opened 3 weeks ago
Can confirm I'm running into the same issue, ever since they released the Mac port today. I did note in the comments of the post about the Mac port that they made a mistake and temporary nuked both the Linux version and the Dedicated server files.
This seems to have been restored with BuildID 14662278. Less than an hour later, they did one more update to the Dedicated Server, adding the ManifestID. You can find a full list of updates here
Right now, when I check for an update with ./vhserver update
, it keeps thinking that the server is still on the version/BuildID that restored most of the files, before restoring the ManifestID:
* Local build: 14662278
* Remote build: 14662813
I suspect the error is caused be the removing/restoring of these files, Hope this helps!
Edit; I can confirm I worked around the issues by manually editing ~/serverfiles/steamapps/appmanifest_896660.acf. Open that file in a text editor and change the line with the buildid to:
"buildid" "14662813"
Save the file and restart the server. That should fix the issue.
Same happens to me but for CS2.
Edit: Seems it resolved itself after the latest CS2 update. 🤷♂️
Maybe valve broke somthing in steamcmd
User story
I want my Valheim server to be updated so I have a cron-job that updates it
Game
Valheim
Linux distro
Other
Command
command: update
Further information
The job started informing me today on Discord that the Valheim server was down, and then up, and then down, and then up.
Running the update myself I realised that the service reports the remote version to be newer but then it fails to update although the script reports "Success!"
Linux GameServers 5.15.126-1-pve #1 SMP PVE 5.15.126-1 (2023-10-03T17:24Z) x86_64 GNU/Linux
Relevant log output
Steps to reproduce
./vhserver update