Closed NikolaJyun closed 2 months ago
New one
Crash after stalling during map loading.
[22:09:01.390] CSSharp: CGameSystem::BuildGameSessionManifest
exec: couldn't exec '{}cfg/skill1.cfg', unable to read file
execing server_default.cfg
execing server.cfg
execing gamemode_competitive.cfg
exec: couldn't exec '{}cfg/gamemode_competitive_server.cfg', unable to read file
Unknown command 'mp_weapons_glow_on_ground'!
Unknown command 'sv_gameinstructor_enable'!
Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview"
SV: Spawn Server: de_ancient
CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'Lin Jia Yu'
Client 5 'Lin Jia Yu' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'Хорошо⎝༼ ◕Д ◕'
Client 4 'Хорошо⎝༼ ◕Д ◕' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'Purehub CEO'
Client 8 'Purehub CEO' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'Leclerc'
Client 7 'Leclerc' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'dope'
Client 3 'dope' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'ArZiaI'
Client 9 'ArZiaI' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'kapit'
Client 6 'kapit' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client '瘋狗先生 沉默の狂犬'
Client 2 '瘋狗先生 沉默の狂犬' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
CWorldRendererMgr::ServiceWorldRequests long frame: 73.722992ms
Failed loading resource "maps/prefabs/misc/terrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found)
CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
SV: CNetworkServerService::FinishChangeLevel: reactivating previous clients
Client 256 'nccc' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
Reactivate moving '瘋狗先生 沉默の狂犬' from slot 2 to slot 1
Reactivate moving 'dope' from slot 3 to slot 2
Reactivate moving 'Хорошо⎝༼ ◕Д ◕' from slot 4 to slot 3
Reactivate moving 'Lin Jia Yu' from slot 5 to slot 4
Reactivate moving 'kapit' from slot 6 to slot 5
Reactivate moving 'Leclerc' from slot 7 to slot 6
Reactivate moving 'Purehub CEO' from slot 8 to slot 7
Reactivate moving 'ArZiaI' from slot 9 to slot 8
SV: IGameSystem::LoopActivateAllSystems {
HO: IGameSystem::LoopActivateAllSystems {
HO: } IGameSystem::LoopActivateAllSystems done
SV: } IGameSystem::LoopActivateAllSystems done
Created physics for de_ancient
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
SV: 10 player server started
ClientPutInServer create new player controller [Officer]
"Officer<9>
It is very likly to be a plugin causing the crash. LinuxGSM is a wrapper around CS2 and doesn't change anything about the server itself
ok ty!
@NimaJafariComp
What is that? Is there a GitHub link? Your link is broken.
Link is a virus. I have reported it
Link is a virus. I have reported it
My account got hacked idk how yet, im deleting all the comments in every repo sorry for that
User story
Attempt to fix or identify whether the crash is caused by LinuxGSM, Cssharp, Metamod, or plugins.
Game
cs2
Linux distro
Ubuntu 22.04
Command
command: debug
Further information
Sometimes, the server encounters unknown errors. I did some testing and found that these issues only occur when certain plugins are running, but the plugins don't report any errors. I have no idea how it happens, and it only triggers under certain conditions. Could it be an issue with LGSM?
Relevant log output
Steps to reproduce
The crash occurs when there are 10 players, and 4 of them close the game during the map load.