GameTechDev / ISPCTextureCompressor

ISPC Texture Compressor
MIT License
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HDR and 3D texture support #3

Open boberfly opened 8 years ago

boberfly commented 8 years ago

Hey,

It would be great to see HDR and 3D texture support with the ASTC mode of ISPC Texture Compressor. I'm testing the codebase now with plans to do some lightmap baking to ASTC, found here:

https://github.com/boberfly/Urho3D/tree/ispc_texcomp

Cheers

MarcFauconneau commented 8 years ago

We are unlikely to add this in the short term unless there's significant demand for it. There are several items that have higher priority (RGBA support for instance).

If anyone else values this feature highly, please let us know.

rotoglup commented 7 years ago

Thanks for the great job on ASTC, HDR support would be great for lightmap storage, I'm actually badly in need for it :)

despoke commented 6 years ago

HDR support would be great indeed. Newbie question, but it wouldn't be as simple as just rewriting load_block_interleaved() in kernel_astc.ispc so that it accepts floats, right?