GameTechDev / ISPCTextureCompressor

ISPC Texture Compressor
MIT License
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Support non-sRGB LDR compression #33

Open Danielmelody opened 2 years ago

Danielmelody commented 2 years ago

comment above CompressBlocksBCn noted that input of LDR image should be 32 bit/pixel (sRGB),but we would sometimes need linear texture to be compressed, would be better if supporting non sRGB as well