GameTechDev / PresentMon

Capture and analyze the high-level performance characteristics of graphics applications on Windows.
https://game.intel.com/story/intel-presentmon/
MIT License
1.67k stars 154 forks source link

Feature request - Histogram & Feedback #227

Open Yw0ke opened 7 months ago

Yw0ke commented 7 months ago

Firstly, thank you for this amazing tool you're working on, it will replace RTSS in the mainstream if you keep it up. After upgrading to the v2, I do understand Tom regarding histograms, I freaking love them. The only problem with them for now is that you can't “stack similar values” in them in order to save space. What I would like to see eventually is the same options we got for Line graph. Meaning, we can add GPU Utilization & CPU Utilization in the same histogram with different colors, for example. This is not a priority, nor an issue, but I think I'm in the right place to make a suggestion, so there it is. Also, Fan Speed in % would be great. P.S. ; I'll attach a screen of my custom preset (with fixed scale since auto-scale is broken for me rn), feedback welcome :) Peace <3 image

Rebl11 commented 7 months ago

Can confirm, the autoscale is half broken. Sometimes it adjusts, sometimes it doesn't. I feel like it's mostly broken on Presented FPS graph and the GPU Power histogram. Also the Auto-Detect doesn't work. If I close a game which was detected before and open the same or another game, the overlay won't work and I will have to disable auto-detect and select the executable manually or re-enable the auto-detect for it work properly.

brunogm0 commented 5 months ago

Another suggestion for the histograms:

Better use the space and put a "vertical" histogram in Y axis.
For example a frame time graph line would "accumulate" in vertical histogram bars at the end (left)