GameTechDev / PresentMon

Capture and analyze the high-level performance characteristics of graphics applications on Windows.
https://game.intel.com/story/intel-presentmon/
MIT License
1.62k stars 149 forks source link

Arena Breakout Infinite causes GPU busy metric to stop reporting #244

Open velocity7 opened 4 months ago

velocity7 commented 4 months ago

Even after the game is stopped and the PresentMon service restarted, the metric doesn't recover until a full PC restart.

The game uses AntiCheatExpert, but other games using ACE haven't exhibited this behavior.

image-20

planetchili commented 2 months ago

Hello, thank you for reporting this issue. In order to diagnose this we require some system logs. If you are able to provide them, please refer to this guide (https://github.com/GameTechDev/PresentMon/blob/main/CONTRIBUTING.md#if-there-is-something-wrong-with-the-data-presentmon-is-reporting). If not, we might revisit this issue once the game comes out in full public release.