GameTechDev / XeSSUnrealPlugin

Intel® XeSS Plugin for Unreal* Engine
MIT License
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Feedback + Question. #6

Closed iNiKKo closed 12 months ago

iNiKKo commented 12 months ago

EDIT : it does work but not when playing in View-port only in STANDALONE

Hello, i have tested the new UE 5.3.0 support and it works. but i am either doing this wrong or it doesn't work for me, i have followed the PDF example, which made the combo box work but it wouldn't actually affect the game.

here in this image : i am guessing something as simple as this should change the Quality mode ? but it doesn't image

on the right is the solution i am currently using to make XeSS work. if i am doing something wrong could you post a picture with the correct way to make it work? and if so also update the PDF for next update.

iNiKKo commented 12 months ago

EDIT : it does work but not when playing in View-port only in STANDALONE

xessgamedev commented 11 months ago

Sorry to respond late. Yes, Play-In-Editor is different from play in standalone mode, and somehow more complicated, because plugin lost control to resolution factor via API since Unreal 5.1. Plugin has to use r.ScreenPercentage to make it work. In order to make r.ScreenPercentage to work in Play-In-Editor mode, additional configuration required. If any further question, please just let us know.

Feedback here is always welcome.