Closed RoyCurtis closed 7 years ago
/ride PlayerA PlayerB
PlayerA is teleported to PlayerB's world and is then attached to them
I believe this is a bug with vanilla, where attaching an entity to another entity doesn't take differing worlds to account
Fixed by teleporting player prior to ride
Reproduction
/ride PlayerA PlayerB
Expected
PlayerA is teleported to PlayerB's world and is then attached to them
Actual
Workarounds
Notes
I believe this is a bug with vanilla, where attaching an entity to another entity doesn't take differing worlds to account