Closed Gamedev-Eira closed 1 year ago
Ok nevermind, turns out this was a really simple issue I noticed when opening up Unity for screenshots.
I accidentally included the JoyconManager script in 'TooManyJoycons', which in it's Awake() function calls 'TooManyJoycons' if... well, there are too many Joy-Cons. I accidentally created an infinite loop of the scene trying to call itself, only to call itself again before it's began loading. My itch.io page has been updated.
Just tested functionality with connecting more than 1 Joy-Con at a time, and it causes a crash when trying to load the 'TooManyJoycons' scene. If you connect a second Joy-Con while the jar scene is running, it breaks the gyro input which is treated like your Joy-Con disconnected - the "disconnect" scene will then try to load the 'TooManyJoycons' scene and cause the same crash. This issue is only occurring in the compiled version of the program - in the Unity editor this error did not occur.
This is sadly going to need to be a wontfix, purely because I have run out of time for this project, and this was an additional feature. I may return to this project after handing it in and trying to fix this issue, however, as I suspect it's a build-issue with the 'too-many-joycons' scene