when the player is in first person, entity.getAnimSpeed(), entity.getAnimPosition() and their ald equivalent entity.getLimbSwing and entity.getLimbSwingAmount() when use in the update function return 0 instead of their corect value. they are not reset however, just return a wrong value.
when the player is in first person, entity.getAnimSpeed(), entity.getAnimPosition() and their ald equivalent entity.getLimbSwing and entity.getLimbSwingAmount() when use in the update function return 0 instead of their corect value. they are not reset however, just return a wrong value.