If the attacking enemy can't capture it should go back to sector control. However, the attacking force should have more tickets and a ticket bleed, they need to be pressured to attack. You could ensure matches don't stagnate by giving a ticket bonus to the winning team of sector control...everytime they win they get a multiplier.
Example: BLUFOR wins sector control, 100 tickets blufor & 50 tickets opfor, OPFOR WINS. It goes back to Sector Control and BLUFOR wins again, this time 125 tickets blufor and 50 tickets opfor...
Keep giving the winning each side more tickets when they win sector control and the defenders always keep the same tickets
it ensures matches end
If the attacking enemy can't capture it should go back to sector control. However, the attacking force should have more tickets and a ticket bleed, they need to be pressured to attack. You could ensure matches don't stagnate by giving a ticket bonus to the winning team of sector control...everytime they win they get a multiplier.
Example: BLUFOR wins sector control, 100 tickets blufor & 50 tickets opfor, OPFOR WINS. It goes back to Sector Control and BLUFOR wins again, this time 125 tickets blufor and 50 tickets opfor... Keep giving the winning each side more tickets when they win sector control and the defenders always keep the same tickets it ensures matches end