When the mission generates the Base-Fob-Sectors, why not add a new position...artillery support. For INF only sector fighting, load mortars for vehicles/aircraft and farther spread sectors include the big guns (MLRS, scorcher,etc) and have it way out.
These new areas can act as real life fire support requested by the squad leaders, obviously limited by a cool down to prevent spam.
They can also be secondary objectives for the opposing enemy to try and destroy (with all of it re-spawning after 20-30 min in a new location).
These artillery/mortar support areas could have walls, a few soldiers manning static weapons and some big guns like:
When the mission generates the Base-Fob-Sectors, why not add a new position...artillery support. For INF only sector fighting, load mortars for vehicles/aircraft and farther spread sectors include the big guns (MLRS, scorcher,etc) and have it way out.
These new areas can act as real life fire support requested by the squad leaders, obviously limited by a cool down to prevent spam.
They can also be secondary objectives for the opposing enemy to try and destroy (with all of it re-spawning after 20-30 min in a new location).
These artillery/mortar support areas could have walls, a few soldiers manning static weapons and some big guns like:
https://armedassault.fandom.com/wiki/Praetorian_1C for light vehicles https://armedassault.fandom.com/wiki/Mk49_Spartan for jets