Gamer-Dad / WarMachine_Altis_DEV.Altis

WarMachine by IvosH
0 stars 0 forks source link

AI not behaving accordingly to mission (Sector Attack/Defend) #28

Open Gamer-Dad opened 4 years ago

Gamer-Dad commented 4 years ago

AI are not falling back and defending when the mode flips.

Gamer-Dad commented 4 years ago

Looks like IvosH fixed the DEFENSE portion, AI are now huddled around FOB for defense.

image

Still a few problems I'm seeing.

The stragglers out there are all trying to walk back, just kill them off if they're > 500m from the FOB and have them respawn at FOB. This related to but not the same as https://github.com/Gamer-Dad/WarMachine_Altis_DEV.Altis/issues/14

As you can see in the screenshot, there's an AI piloted blackfoot hovering over the FOB; recommend AI never fly. Just have them man vehicles only, they suck at flying. :)

Also, the opposing team takes much too long to attack the FOB with any kind of FUN consistency. Suggest creating a spawn point for ONLY infantry about 500m from the enemy FOB and then having them attack. Probably want to kill off any infantry AI that are >800m from the enemy FOB (w/no loss of tickets) and spawn them on the attack marker (unless they're driving vehicles to the front).

Gamer-Dad commented 4 years ago

Defenders are falling back now, but still need more tweaking.

Too many stragglers out there and it takes them too long to get back to the FOB to defend.

image

If they're not in a vehicle, teleport/kill them and have them spawn in there.

Gamer-Dad commented 4 years ago

Different perspective, watching them via ZEUS at mission start, the AI are walking from the FOB to Sectors.

This is OK if an objective is <800m but anything greater than that they should be jumping in the closest vehicle and driving to the objectives. If none available, the AI squad leaders should be air dropping transport.

image