Open Gamer-Dad opened 4 years ago
Here's a graphic.
FOB fight. Attackers can spawn now on the captured sectors. They can be far away. It has to be considered also distance of the defenders base from the FOB. Need brainstorming
Another idea that could help speed things up....introduce vehicles that act as team spawn points. In other modes, the medical truck is often used as a team re-spawn position. They are not easy to hide and typically the opposing team knows to target them quickly.
I suggested fast travel be opened up between friendly areas here https://github.com/Gamer-Dad/WarMachine_Altis_DEV.Altis/issues/11
This is a different request.
For those who want to fight as infantry during the attack phase, allow the attacking team to spawn in anywhere around the enemy FOB 500m out in random positions. This way the fighting is sustained and if any vehicles want to get to the front, they fast travel to the closest captured sector then drive it in.
Random position around the FOB is key to prevent the defending team from simply spawn camping.