Gamer-Dad / WarMachine_Altis_DEV.Altis

WarMachine by IvosH
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Mission Objectives: Dynamic Distance Based on Game Type #8

Open Gamer-Dad opened 4 years ago

Gamer-Dad commented 4 years ago

The mission editor does some phenomenal things, but depending on what's selected the objectives need to increase/decrease in distance.

Example:

Infantry Only Game: Objectives 200-400m apart Infantry + Light Vehicles: Objectives 400-800m apart Inf + Light Vehicles + Tracked Vehicles + Light Helis: Objectives 1km-2km apart Inf + Light Vehicles + Tracked Vehicles + Light Helis + Attack Helis: Objectives 1km-3km apart Inf + Light Vehicles + Tracked Vehicles + Light Helis + Attack Helis + Jets: Objectives 2km-4km apart

IvosHcz commented 4 years ago

Distance changes based on the "missionType" 500 / 600 / 700 m, minimal distance between objectives influences duration of the game, AI / player travel Goal: Keep duration of the game around 1 hour. Be able to reach sectors from FOB or another sector by foot.

Gamer-Dad commented 4 years ago

Be able to reach sectors from FOB or another sector by foot.

I think reaching sectors by foot should only apply when INF only is selected as the mode, maybe even INF+Light vehicles. Anything more than that and vehicles are def going to be needed.