Closed notDevChaw closed 10 months ago
To do:
minesBlaclisted[]
array from both sides in config.cppprivate _minesBlacklist = ["APERSMineDispenser_Mag", "APERSBoundingMine_Range_Mag", "APERSMine_Range_Mag", "APERSTripMine_Wire_Mag", "ClaymoreDirectionalMine_Remote_Mag", "DemoCharge_Remote_Mag", "SatchelCharge_Remote_Mag", "IEDUrbanBig_Remote_Mag", "IEDLandBig_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "IEDLandSmall_Remote_Mag", "TrainingMine_Mag"];
in arsenalSetup.sqfBIS_fnc_arsenal_data set [23, ((BIS_fnc_arsenal_data select 23) select {!(_x in (getArray (missionConfigFile >> "arsenalConfig" >> _playerSide >> "minesBlaclisted")))})];
with BIS_fnc_arsenal_data set [23, []];
in arsenalSetup.sqfhandgunsBlacklist[]
from both sides in config.cppsleep 0.1;
to sleep 0.01;
in orderArsenal.sqfkeep the pistol whitelist, other then that the reviews are up.
Fixed and changed the Files to ensure proper restrictions and arsenal cleaning if the blackListed Iteams are loaded and only loaded