Gamer125 / fofix

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Add support for Rock Band style drum fills #102

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
-Add drum fill sections, with required green fret / cymbal hit at end to
continue streak (or maybe to activate starpower instead?)

Original issue reported on code.google.com by chris.paiano@gmail.com on 26 Oct 2008 at 5:13

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Im testing the drum fill, and i noticed that there are some problems. Please 
don't
see this comment/suggestions as complaint/insulting.

1. Some drum fills just shows up asap my overdrive is ready.
2. Sometimes i don't hear a thing while doing a drum fill. which makes me feel 
that
im just doing nothing but banging my kit..
3. Graphics/FX is a bit dull compare to the real rb game,(I really want to help 
if
you tell me how to add fx on it, im a motion graphic artist/ graphic designer)
4. You have to hit the last green note in drum fills more like 98% accurately, 
i did
hit the green a little bit late and it just break my stroke and do nothing.

That's what i noticed after playing a bit with the beta release, i do know that 
it's
not yet perfect, but your doing pretty amazing(i've been longing to test the 
drum
fill feature of RB game since i can't buy an Xbox360 console just to play RB)

I hope i can find a way to help you in development and in funds. Kudos!

Original comment by janh.d...@gmail.com on 20 Jan 2009 at 6:44

GoogleCodeExporter commented 9 years ago
Thanks, good notes -- obviously it's still being worked on (well, this weekend 
when I
have time again).

#1 - Thanks, I know this is still a problem but it's always good to confirm.

If you'd like to help further, you can help me track down #2.  Could you just 
keep
playing and try to note the situation every time this happens to you?  If you
discover that it only happens when in a certain situation, I will be able to 
track
the problem down and solve it much faster.  (basically, keep doing what you're 
doing
and let me know if you find out anything interesting)

Also, on #3 - I still have to add support for hitflames for drum fills (and 
BREs)...
other than that, feel free to take a look at your theme of choice and examine 
the
.PNG graphic files.  Edit or re-create any of them you'd like and see how it 
looks
in-game.  If you come up with some better graphics for either MegaLight theme, 
please
post the new graphics and some screenshots in the development thread... if you 
come
up with new graphics for any other theme post in that theme's thread and the 
theme
owner will most likely use them.

#4 - This is something I will fix; the initial code is quick and dirty, and I 
know I
have to rewrite it to actually use your selected hitwindow for that note.

Original comment by chris.paiano@gmail.com on 21 Jan 2009 at 2:47

GoogleCodeExporter commented 9 years ago
(also, the drum fill neck / lanes graphics can be found as freestyletail1.png 
and
freestyletail2.png in the game's data\ folder.)

Original comment by chris.paiano@gmail.com on 21 Jan 2009 at 2:49

GoogleCodeExporter commented 9 years ago
Aside from the sudden drum fills after the OD phrases, the only issue I've 
noticed 
is in RB Co-op. Completing a drum fill when your partner is awaiting an OD 
save, 
will activate overdrive and not save the other player. However, if that same 
drummer 
activates OD through a keymap, it will save the other player as in RB.

Original comment by azr...@suddenlink.net on 21 Jan 2009 at 4:13

GoogleCodeExporter commented 9 years ago
I'll be making a theme strictly for FoFix bundle to make the interface better. 
How i
wish i can use .swf files as fx for animated effects/backgrounds. I will report 
other
bugs that i'll find. :D

Original comment by janh.d...@gmail.com on 22 Jan 2009 at 3:39

GoogleCodeExporter commented 9 years ago
Can we somehow rebrand/change the name of the Game? I just thought Frets on Fire
won't make sense anymore since it supports drum notes(which obviously doesn't 
have
frets). Just a suggestion though. ^^ I was thinking of its name as "Rockstars"

Original comment by janh.d...@gmail.com on 22 Jan 2009 at 4:55

GoogleCodeExporter commented 9 years ago
guitar hero world tour. There's drums in it, but it's still called GUITAR hero. 
No 
real need for a name change.

Original comment by azzc...@gmail.com on 22 Jan 2009 at 4:57

GoogleCodeExporter commented 9 years ago
Yeah, because the brand was established before they we're able to think that 
they can
add a drum part after 3 game releases and Rockband making more money than GH, 
they
can't afford to lose all those GH fans/players so they just released World Tour,
making it more sensible in solo & band tours, which is why rockband 2 doesn't 
get the
solo tour option cause it'll ruin the sense playing "Rockband". 

I'm not saying that Frets on Fire isn't establish, as i have said im just 
suggesting.. :D

Original comment by janh.d...@gmail.com on 22 Jan 2009 at 5:09

GoogleCodeExporter commented 9 years ago
Still FoFiX is a mod of Frets On Fire (and FoF doesn't support drums), is it 
maybe 
time to start calling it a fork?

In any case this is OT, sorry.

Original comment by azzc...@gmail.com on 22 Jan 2009 at 5:18

GoogleCodeExporter commented 9 years ago
Still OT, FoFiX has been already called a fork for awhile now... see the short
description at the very top of each googlecode page!

Original comment by evily...@gmail.com on 22 Jan 2009 at 4:54

GoogleCodeExporter commented 9 years ago
Note to self... last on-topic comment was c55.

Original comment by chris.paiano@gmail.com on 24 Jan 2009 at 8:35

GoogleCodeExporter commented 9 years ago
Progress committed in r844:

Progress on issue 102, issue 108, and issue 477:

 * Drum freestyle sections now have some basic freestyle hitflames.  
 * Guitar / bass freestyle sections now have some basic freestyle hitflames
 * The regular notes underneath the freestyle lanes will no longer incorrectly show
their hitflames during freestyle.
 * Missing logic was added to ensure no drum fills pop up suddenly when gaining >= 50
starpower
 * Missing logic was added to ensure that a Big Rock Ending section is not killed by
the above starpower gain / sudden drumfill fix above
 * Fixed problem where "Restart"ing a song would result in no "get ready" countdown

Original comment by chris.paiano@gmail.com on 25 Jan 2009 at 2:49

GoogleCodeExporter commented 9 years ago
Progress committed in r848:

The Overdrive activation cymbal note at the end of drum fills can now be hit 
late
(after the drum fill section has actually ended but before the late hitwindow 
has
completely passed).

Also, you can no longer activate overdrive by hitting the cymbal at the 
appropriate
time at the end of a Big Rock Ending.

Original comment by chris.paiano@gmail.com on 25 Jan 2009 at 7:53

GoogleCodeExporter commented 9 years ago
I'm considering this issue fixed for the upcoming 3.100 beta 3; any remaining
problems or enhancements for this feature can now be made into separate issues. 
 The
basic feature of drum fills is complete.

Original comment by chris.paiano@gmail.com on 25 Jan 2009 at 8:16

GoogleCodeExporter commented 9 years ago
Progress committed in r857:

Progress on issue 486:
New setting to replace "Auto Drum SP" --> "Drum SP Mode":

 * "Auto / Fills" (default) - Will use drum fills for starpower activation if markings
exist, otherwise it will be activated automatically when there is enough.
 * "Manual / Fills" - Will use drum fills for starpower activation if markings exist,
otherwise it will require a button press to activate.

Progress on  issue 102 :
Last bit of missing logic was added to prevent the final case in which gaining
starpower while you already had over 50% would cause an incoming drum fill to 
vanish.

Original comment by chris.paiano@gmail.com on 25 Jan 2009 at 7:26

GoogleCodeExporter commented 9 years ago
Does this fix also trigger a player save/rez on drum fills in RB Co-op (I can't 
check, I'm a beta tester) ?

Original comment by azr...@suddenlink.net on 25 Jan 2009 at 10:04

GoogleCodeExporter commented 9 years ago
Looks to me like that was already fixed, I checked the code.  Someone will have 
to
verify.  3.100 beta 3 will be out later today.

Original comment by chris.paiano@gmail.com on 25 Jan 2009 at 10:39

GoogleCodeExporter commented 9 years ago
You are correct, it did correct it. Drum fills now rez correctly.

Original comment by azr...@suddenlink.net on 27 Jan 2009 at 8:01

GoogleCodeExporter commented 9 years ago
r867 should resolve any remaining crashes involved with drum fills or Big Rock
Endings and GH themes.

Original comment by chris.paiano@gmail.com on 28 Jan 2009 at 2:35