Gamer125 / fofix

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GH WT Drum (5 drum set + foot pedal) #1114

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Is there a way to support the guitar hero world tour 5 drum set + foot? 
(making it a 6 notes)?

I've seen some code relating to it in the python scripts but no way to 
enable it except manually editing the /users/controllers/defaultd.ini and 
change type from 2 to 3.

That way, customizing the controller will show the 5th button but if I 
test controller, a color is missing (game crash) and in game, I will still 
have only 4 color +bass.

I tested it with every theme I can think of.

Any idea?

Original issue reported on code.google.com by placom...@gmail.com on 2 Dec 2009 at 4:19

GoogleCodeExporter commented 9 years ago
this is because the midi file is not yes set up to read 6 notes, only 5... and 
FoF
doesnt yet as the GH drumkit configured

Original comment by fallin...@gmail.com on 3 Dec 2009 at 8:41

GoogleCodeExporter commented 9 years ago
Not supported :(

Just use the four pads instead of five.

Original comment by aus_fla...@live.com.au on 10 Dec 2009 at 8:43

GoogleCodeExporter commented 9 years ago
but it SHOULD be supported. saying "just use the other one" is disregarding 
progress
that can be made.

5 is ALWAYS better than 4.

we COULD have only 3 guitar frets and only be compatable with GuitarFreaks 
songs but
im sure you wouldnt be saying "just use three" if we had the option of GH songs 
with
5 frets.

Original comment by shoopt...@gmail.com on 9 Feb 2010 at 1:04

GoogleCodeExporter commented 9 years ago
It shouldn't be hard to implement btw., as the additional drum is usually a tom 
(see
below) fofix could easily map both tom midi tracks to one color if a 4-drum kit 
is
configured. On the other hand if a 4 track midi file is used with a 5-drum kit 
on
would just be empty. Just take care that the colors are slightly different:

  ROCKBAND      GH:WT
red    = snare   =  red     
yellow = hihat   =  yellow
blue   = tom     =  tom
green  = cymbal  =  orange
         tom2    =  green

I don't know if people already tried converting Guitar Hero World Tour 
automatically
but for them support for 5-drum track Fofix tracks would even make their live 
simpler
as they do not have to merge two tracks manually.

Oh and "think big": the 5th track is not only a for the few people who happen 
to have
a GH:WT drum kit but especially interesting for all those who have a "real"
electronic drum kit with MIDI connector. Even the Roland HD-1 features 7 drums 
and
two kick pedals. But there seems to be a severe lack of open source drum 
trainers
that really makes "fun". So if somebody decide to make frettify a song with 9 
drum
channels, why shouldn't fofix be able to detect and just show them? (ok, at this
point you might either require a how-to-map-to-5-drums.cfg file or just deny 
playing
it with a 5-drum kit). But if you introduce 5th drum, please consider if it's 
much
more work to just take any number of channels. As the number of notes do not 
increase
the scoring should not be affected so people can still compete over the 
internet).

Original comment by goon...@googlemail.com on 4 Mar 2010 at 8:42

GoogleCodeExporter commented 9 years ago
@Lathspell

cheack out DTXMania, if you use a roland... i use it with my TD-7 it has 
support for
up to 9 triggers

Original comment by StagingTheUniverse@gmail.com on 31 Mar 2010 at 4:40

GoogleCodeExporter commented 9 years ago
5 is not better than 4, in this situation.
we say, just use the 4 pads, because the rockband kit has 4 drum pads, and 3 
cymbal 
pads.
having 3 toms actually makes it harder to chart for it, and sharing the ride 
and 
crash cymbal in one place is a disaster, what if you want to hit both at the 
same 
time? 
the rockband style is superior.

for those who say, it will be better for midi drumsets!
no.
you are limited to snare, tom1, tom2, hihat, and crash.
infact, it would be more interesting to see fofix support 7 pads (and the bass 
pedal), they could still use 4 lanes, and use different notes for the cymbals.
/rant

Original comment by drihscol...@gmail.com on 4 Apr 2010 at 6:24

GoogleCodeExporter commented 9 years ago
@drihs
You might be interested in my patches for 4 inputs per control in issue #1176.

Original comment by DNSchneid@gmail.com on 16 Apr 2010 at 11:51

GoogleCodeExporter commented 9 years ago
@DNSchneid,
i dont really have a use for it yet, as i use ions, but excellent work 
nonetheless.

Original comment by drihscol...@gmail.com on 22 Apr 2010 at 11:11

GoogleCodeExporter commented 9 years ago
i agree with shooptake, if you chart with 5 its much easier to cut out the fat 
and
feel realistic than with Rockbands method

Original comment by StagingTheUniverse@gmail.com on 3 May 2010 at 6:50

GoogleCodeExporter commented 9 years ago
 Quoted:  is not better than 4, in this situation.
we say, just use the 4 pads, because the rockband kit has 4 drum pads, and 3 
cymbal 
pads.
having 3 toms actually makes it harder to chart for it, and sharing the ride 
and 
crash cymbal in one place is a disaster, what if you want to hit both at the 
same 
time? 
the rockband style is superior.

I must say to say that 4 pads is superior is a very unwise statement to make.  

just because the 4 pads can be versatile does not make them better.  The gh set 
up 
actually has charts as a musician would read them if there is a yellow or 
orange it 
will be a cymbal just like in sheet music.  in rock band it can be any color 
and be 
a cymbal or drum (at least until rockband or fofix makes different looking 
cymbal 
notes then rockband set would be the better one but just for the chart)  the 
physical setup of rockband is horrible.  too many charts have I seen where you 
will 
be playing a beat with the high hat and then have to reach over 2 pads to hit 
the 
green one for a cymbal.  this is rediculously inaccurate a drummer sets up 
their kit 
to be effecient.  now you may be thinking that the yellow pad on the RB set up 
is 
great but it is also inaccurate.  most drums have the high hat to the left of 
the 
snare not the right  I love it when RB charts call for 16th on the high hat so 
it 
switches you to red for the high hat  how bout that for a nightmare to your so 
called ride and crash problem (by the way the ride and the crash are used in 
the 
same manner quite frequently in real drumming so your disaster ploy is 
inaccurate.)
Lastly is the kick pedal with the rock band set up.  why would they make the 
components different from a piezo to a magnet.  I have news for you a kick drum 
does 
not work like this if you hit very softly it still emits a loud enough sound 
for 
your audience.  the completing the circuit idea with rockband is foolish and 
once 
again inaccurate.  I use the word inaccurate alot because these games are 
designed 
to get you as close to real thing as they can.  Yes I know they are pretend and 
games but I have news for you the drum charts in this game are darn close and 
sometimes spot to what the actual drummer plays in the track.  Why wouldnt you 
want 
more pads to make it more real.

Original comment by jerickso...@gmail.com on 30 May 2010 at 4:34

GoogleCodeExporter commented 9 years ago
"just because the 4 pads can be versatile does not make them better."
yes it does.

"The gh set up 
actually has charts as a musician would read them if there is a yellow or 
orange it 
will be a cymbal just like in sheet music."
this is a generalization. drum charts are not very generalized.
you are just reinforcing my point, but okay, why don't you go and get a drum 
set, 
remove all but the snare, hi-hat, tom1, tom2, and crash, stick piezoelectric 
sensor 
under each of the pads, hook it up to your WT drum brain and play a song with 
the 
volume muted. you will soon realize that this was a very poor idea, and that it 
sounds like shit. 

"too many charts have I seen where you will  be playing a beat with the high 
hat and 
then have to reach over 2 pads to hit the green one for a cymbal.this is 
ridiculously 
inaccurate and a drummer sets up their kit to be efficient."
Have you never actually seen a drum kit before in your life? Are you actually 
trying 
to say that Rockband's style is inferior because the cymbal is charted where it 
is 
supposed to be? are you saying that guitar hero's is better, because its the 
size of 
a child's toy, and the high hat and crash are about 5cm away from each other?

"most drums have the high hat to the left of the snare not the right."
in order to have the drum set set up the way Harmonix would have liked, the 
hi-hat 
had to be on the right, or else people would hit the hi-hat with their left 
hand.

"I love it when RB charts call for 16th on the high hat so it 
switches you to red for the high hat  how bout that for a nightmare to your so 
called ride and crash problem (by the way the ride and the crash are used in 
the 
same manner quite frequently in real drumming so your disaster ploy is 
inaccurate."
agreed, its fking annoying, but, with the same reason as the above...

"Lastly is the kick pedal with the rock band set up.  why would they make the 
components different from a piezo to a magnet.  I have news for you a kick drum 
does 
not work like this."
the first time that I tried using a WT foot pedal, I just went wtf.
why, oh dear god why, would they make it like this. this feels absolutely 
nothing 
like a real foot pedal. it floats around, and if you have to stamp on it to get 
the 
desired effect, then you have failed.
Rockband's, however, feels close enough to that of a real one.
it may not work like one, but nor does World tours! in order for it to REALLY 
work 
like one, you would need a real bass pedal, and a pad for it to hit. you could 
buy 
one and hook it up though.

"Yes I know they are pretend and 
games but I have news for you the drum charts in this game are darn close and 
sometimes spot on to what the actual drummer plays in the track."
and Rockband's are pretty much perfect. the feel, of playing with an ion drum 
rocker 
with Rockband, I just don't see how it could be done better in a video game.

"Why wouldnt you want more pads to make it more real."
because you uh, don't. you have 3 pads and 2 cymbals.
Rockband has 4 pads and 3 cymbals.

I'm surprised I had to go over this.
you retard.
(also, I fixed your many spelling errors in my quotes)

Original comment by drihscol...@gmail.com on 1 Jun 2010 at 9:09

GoogleCodeExporter commented 9 years ago
It is hardly worth my valuable time and concentration to debate this issue any 
further.  I am very dissapointed that your rebutle had to result in unnecessary 
derogatory comments.  I agree that my disposition in the first post was 
constructed 
poorly.  There were spelling errors (was not a priority at the time) and my 
tone 
could have easily been perceived as arrogant.  I strongly feel that my point 
was 
completely missed.  I understand that you are referring to the rockband set up 
with 
the additional cymbals and it is quite nice but I personaly do not prefer that 
when 
I am playing a song for the first time to have no idea if a pad I hit is going 
to be 
a cymbal or a tom.  This is where Guitar Hero excels.  It allows the player to 
see 
what is coming up and helps them get into the music more.  

"just because the 4 pads can be versatile does not make them better."
yes it does.  [(no comment)]

"The gh set up 
actually has charts as a musician would read them if there is a yellow or 
orange it 
will be a cymbal just like in sheet music."
this is a generalization. drum charts are not very generalized.
you are just reinforcing my point, but okay, why don't you go and get a drum 
set, 
remove all but the snare, hi-hat, tom1, tom2, and crash, stick piezoelectric 
sensor 
under each of the pads, hook it up to your WT drum brain and play a song with 
the 
volume muted. you will soon realize that this was a very poor idea, and that it 
sounds like shit. 
 [And how would this idea be any different from a rockband setup.  I understand your 
perception of me being an idiot or as you vindictively put it "retarded" but I 
am 
far from a beginner on this subject.]

"too many charts have I seen where you will  be playing a beat with the high 
hat and 
then have to reach over 2 pads to hit the green one for a cymbal.this is 
ridiculously 
inaccurate and a drummer sets up their kit to be efficient."
Have you never actually seen a drum kit before in your life? Are you actually 
trying 
to say that Rockband's style is inferior because the cymbal is charted where it 
is 
supposed to be? are you saying that guitar hero's is better, because its the 
size of 
a child's toy, and the high hat and crash are about 5cm away from each other?
[Yes I have seen many drum kits in my life and I own several.  Guitar Hero 
drums and 
Rock Band drums have very similar size proportions so I really do not see the 
argument here.  Again as I said drummers set up their kits to their liking the 
crash 
cymbals should be in easy reach from both the hi hat and the ride.  on most 
FoFix 
charts this is fixed when the blue pad is used as a crash which is what I 
ussually 
have to do when charting songs.  This contributes to my desire to have the 
Guitar 
Hero drums setup available in FoFix.]

"most drums have the high hat to the left of the snare not the right."
in order to have the drum set set up the way Harmonix would have liked, the 
hi-hat 
had to be on the right, or else people would hit the hi-hat with their left 
hand.  
[I partially agree with this.  but an ingame tutorial could instruct the player 
on 
the proper procedure.  as Guitar Hero has done.  (Before you make a comment I 
Have 
not played a Rock Band game and there could very well be a tutorial)]

"I love it when RB charts call for 16th on the high hat so it 
switches you to red for the high hat  how bout that for a nightmare to your so 
called ride and crash problem (by the way the ride and the crash are used in 
the 
same manner quite frequently in real drumming so your disaster ploy is 
inaccurate."
agreed, its fking annoying, but, with the same reason as the above...  [(no 
comment)]

"Lastly is the kick pedal with the rock band set up.  why would they make the 
components different from a piezo to a magnet.  I have news for you a kick drum 
does 
not work like this."
the first time that I tried using a WT foot pedal, I just went wtf.
why, oh dear god why, would they make it like this. this feels absolutely 
nothing 
like a real foot pedal. it floats around, and if you have to stamp on it to get 
the 
desired effect, then you have failed.
Rockband's, however, feels close enough to that of a real one.
it may not work like one, but nor does World tours! in order for it to REALLY 
work 
like one, you would need a real bass pedal, and a pad for it to hit. you could 
buy 
one and hook it up though.
[100% agreed that the Guitar Hero kick pedal sucks.  I was referring to the 
sensor 
idea not the construction of the device.  I actually modded my kick pedal by 
taking 
out the piezo sensor and using a real double kick pedal with it.  As an actual 
drummer it is very close to the real thing.]

"Yes I know they are pretend and 
games but I have news for you the drum charts in this game are darn close and 
sometimes spot on to what the actual drummer plays in the track."
and Rockband's are pretty much perfect. the feel, of playing with an ion drum 
rocker 
with Rockband, I just don't see how it could be done better in a video game.
[I disagree with the concept that the Rock Band Charts are "perfect".  From my 
studies I have seen that the Guitar Hero charts appear to be much more accurate 
than 
the Rock Band ones, this is only MY opinion though.  I agree that the ION drum 
rocker can be a terrific in game experience but the IONs are not exclusive to 
just 
Rock Band this steers away from the question at hand of 5 pads being better 
than 4]

"Why wouldnt you want more pads to make it more real."
because you uh, don't. you have 3 pads and 2 cymbals.
Rockband has 4 pads and 3 cymbals.
[the Rock Band setup with the added on cymbals is a very good set up but you 
still 
have to either have the song memorized or you the player will still not know 
when 
the note is a cymbal or a tom.  This was my whole argument in the first place.  
on 
Guitar Hero you have a set of drums and a pair of cymbals on rockband you have 
4 or 
7 pads but only 4 different notes on the highway.]

I'm surprised I had to go over this.
you retard.
(also, I fixed your many spelling errors in my quotes)
[I appreciate you fixing my spelling errors even though I know the real reason 
it 
was done was to show how much erudition I truly have.  It is 100% my fault for 
my 
tone in the first initial post so I can see your frustration and perceived need 
to 
insult me.  But I do beleive it was uncalled for.  I was making my remarks 
towards 
the Rock Band setup itself and should not have used terms like "I have news for 
you"  so for that I am sorry but in my true opinion I do think that the option 
to 
have 4 or 5 lane drums in Fofix is a great one and how innovation, creativity, 
diversity, and adaptability should never be discouraged.

Thank You

Original comment by jerickso...@gmail.com on 1 Jun 2010 at 9:02

GoogleCodeExporter commented 9 years ago
It is hardly worth my valuable (lol) time and concentration to debate this 
issue any 
further.  I am very dissapointed that your rebutle had to result in unnecessary 
derogatory comments.  I agree that my disposition in the first post was 
constructed 
poorly.  There were spelling errors (was not a priority at the time) and my 
tone 
could have easily been perceived as arrogant.  I strongly feel that my point 
was 
completely missed .  I understand that you are referring to the rockband set up 
with 
the additional cymbals (no, just the regular kit) and it is quite nice but I 
personaly do not prefer that when I am playing a song for the first time to 
have no 
idea if a pad I hit is going to be a cymbal or a tom (okay, fine, but it's 
hardly an 
issue.) .  This is where Guitar Hero excels.  It allows the player to see 
what is coming up and helps them get into the music more. (definently not.
it allows them to thrash about and look RETARDED DERPDERP)  

"just because the 4 pads can be versatile does not make them better."
yes it does.  [(no comment)]

"The gh set up 
actually has charts as a musician would read them if there is a yellow or 
orange it 
will be a cymbal just like in sheet music."
this is a generalization. drum charts are not very generalized.
you are just reinforcing my point, but okay, why don't you go and get a drum 
set, 
remove all but the snare, hi-hat, tom1, tom2, and crash, stick piezoelectric 
sensor 
under each of the pads, hook it up to your WT drum brain and play a song with 
the 
volume muted. you will soon realize that this was a very poor idea, and that it 
sounds like shit. 
 [And how would this idea be any different from a rockband setup.  I understand your 
perception of me being an idiot or as you vindictively put it "retarded" but I 
am 
far from a beginner on this subject.]

~how would it be different... hmm, there are actually videos on youtube of 
people 
doing this, although they have a fully fledged kit, because if you listen to 
where 
the cymbals are and such, you can actually learn to play the song completely...~

"too many charts have I seen where you will  be playing a beat with the high 
hat and 
then have to reach over 2 pads to hit the green one for a cymbal.this is 
ridiculously 
inaccurate and a drummer sets up their kit to be efficient."
Have you never actually seen a drum kit before in your life? Are you actually 
trying 
to say that Rockband's style is inferior because the cymbal is charted where it 
is 
supposed to be? are you saying that guitar hero's is better, because its the 
size of 
a child's toy, and the high hat and crash are about 5cm away from each other?
[Yes I have seen many drum kits in my life and I own several.  Guitar Hero 
drums and 
Rock Band drums have very similar size proportions so I really do not see the 
argument here.  Again as I said drummers set up their kits to their liking the 
crash 
cymbals should be in easy reach from both the hi hat and the ride.  on most 
FoFix 
charts this is fixed when the blue pad is used as a crash which is what I 
ussually 
have to do when charting songs.  This contributes to my desire to have the 
Guitar 
Hero drums setup available in FoFix.]

~But then everyone would chart their songs only for 5 pads! which would be 
awful!~

"most drums have the high hat to the left of the snare not the right."
in order to have the drum set set up the way Harmonix would have liked, the 
hi-hat 
had to be on the right, or else people would hit the hi-hat with their left 
hand.  
[I partially agree with this.  but an ingame tutorial could instruct the player 
on 
the proper procedure.  as Guitar Hero has done.  (Before you make a comment I 
Have 
not played a Rock Band game and there could very well be a tutorial)]

~[No Comment]~

"I love it when RB charts call for 16th on the high hat so it 
switches you to red for the high hat  how bout that for a nightmare to your so 
called ride and crash problem (by the way the ride and the crash are used in 
the 
same manner quite frequently in real drumming so your disaster ploy is 
inaccurate."
agreed, its fking annoying, but, with the same reason as the above...  [(no 
comment)]

"Lastly is the kick pedal with the rock band set up.  why would they make the 
components different from a piezo to a magnet.  I have news for you a kick drum 
does 
not work like this."
the first time that I tried using a WT foot pedal, I just went wtf.
why, oh dear god why, would they make it like this. this feels absolutely 
nothing 
like a real foot pedal. it floats around, and if you have to stamp on it to get 
the 
desired effect, then you have failed.
Rockband's, however, feels close enough to that of a real one.
it may not work like one, but nor does World tours! in order for it to REALLY 
work 
like one, you would need a real bass pedal, and a pad for it to hit. you could 
buy 
one and hook it up though.
[100% agreed that the Guitar Hero kick pedal sucks.  I was referring to the 
sensor 
idea not the construction of the device.  I actually modded my kick pedal by 
taking 
out the piezo sensor and using a real double kick pedal with it.  As an actual 
drummer it is very close to the real thing.]

~go play rockband with a rockband drum kit.~

"Yes I know they are pretend and 
games but I have news for you the drum charts in this game are darn close and 
sometimes spot on to what the actual drummer plays in the track."
and Rockband's are pretty much perfect. the feel, of playing with an ion drum 
rocker 
with Rockband, I just don't see how it could be done better in a video game.
[I disagree with the concept that the Rock Band Charts are "perfect".  From my 
studies I have seen that the Guitar Hero charts appear to be much more accurate 
than 
the Rock Band ones, this is only MY opinion though.  I agree that the ION drum 
rocker can be a terrific in game experience but the IONs are not exclusive to 
just 
Rock Band this steers away from the question at hand of 5 pads being better 
than 4]

~The largest, pretty much fatal flaw with the WT drum set, is that it has 3 
pads. 
'Nuff said.
While the Ion kit is technically able to work with guitar hero, it would only 
work 
properly if it charted it to 5 pads instead of 4. While 4 is usually better, 
Guitar 
Hero sucks at shrinking songs to 4 pads.
Rockband's charts are perfect in the sense that every cymbal and pad has its 
set 
place, where as Guitar Hero has to make up for it by breaking the chart to make 
it 
fit with their kit.~

"Why wouldnt you want more pads to make it more real."
because you uh, don't. you have 3 pads and 2 cymbals.
Rockband has 4 pads and 3 cymbals.
[the Rock Band setup with the added on cymbals is a very good set up but you 
still 
have to either have the song memorized or you the player will still not know 
when 
the note is a cymbal or a tom.  This was my whole argument in the first place.  
on 
Guitar Hero you have a set of drums and a pair of cymbals on rockband you have 
4 or 
7 pads but only 4 different notes on the highway.]

~I have disputed this with myself, and while adding notes that look different 
for 
cymbals would make it easier to tell, but perhaps Rockband is trying to 
emphasize the 
fact that learning to play songs on drums is hard work?
i suppose, that the drum kit that gets shipped with Rockband looks less like a 
drum 
kit than WTs, but the gameplay is superior.
i have both a beatles kit and an ion, and when i got the beatles kit, i gave it 
a go, 
and the effect was equal to that of the ions.
if you think that hitting cymbals is important though, spending $50 (or however 
much 
it is) for them, isn't that much of a deal.~

I'm surprised I had to go over this.
you retard.
(also, I fixed your many spelling errors in my quotes)
[I appreciate you fixing my spelling errors even though I know the real reason 
it 
was done was to show how much erudition I truly have.  It is 100% my fault for 
my 
tone in the first initial post so I can see your frustration and perceived need 
to 
insult me.  But I do beleive it was uncalled for.  I was making my remarks 
towards 
the Rock Band setup itself and should not have used terms like "I have news for 
you"  so for that I am sorry but in my true opinion I do think that the option 
to 
have 4 or 5 lane drums in Fofix is a great one and how innovation, creativity, 
diversity, and adaptability should never be discouraged.
~Okay, I do apologize for calling you a retard, I've been feeling really sick 
lately, 
and have had quite a temper.~

Original comment by drihscol...@gmail.com on 2 Jun 2010 at 5:03

GoogleCodeExporter commented 9 years ago
Both of you have valid points, but they get lost in the endless re-quoting and 
jabs
at each other.

I suggest you two discuss on IRC or something and then report back when you can
summarize your opinions in a manner fit for a bug report.

Original comment by DNSchneid@gmail.com on 2 Jun 2010 at 5:12

GoogleCodeExporter commented 9 years ago
Agreed I think the quotes are unnecessary at this point.  Why cant there just 
be a 
compromise to where FoFix allows BOTH with the option to select which ever.  
Each 
setup has its own pros and cons.  I liked the point that shooptake made that 
making 
it impossible to allow the option to use 5 pads is like making a the guitar 
only use 
4 frets.  this could be a great enhancement for all the instruments because it 
allows the possibility of open notes as well.

Original comment by jerickso...@gmail.com on 2 Jun 2010 at 9:34

GoogleCodeExporter commented 9 years ago
i play on a midi kit and use 8 pads (1 hihat,3 cymbals and 1 snare,3 
toms).having
played both GH and RB setlists the 4 lanes of RB is vastly superior to 5 lanes 
when
playing realistically.2 cymbals is not good when you have hihat,ride and crash 
and 2
toms is poor for fills and rolls,also 4 lanes has the option to chart 
open/closed
hihat to blue which gives the option of using a pedal for those hihat notes. 
also GH
kit has the hihat to the right of the snare so thats not a valid point and the 
switch
type of the pedal makes no difference to the number of lanes.basically 3 drums 
and 2
cymbals is too unbalanced for playing on a real kit and when i play any GH 
charts i
always have 1 drum and 1 cymbal going to waste so in my case 4 is much better 
than 5
as the 5 lane approach is far to inaccurate and makes the experinance less real

Original comment by doctorju...@googlemail.com on 2 Jun 2010 at 3:27

GoogleCodeExporter commented 9 years ago
Why is it so important that the focus is going to whichever setup is better.  
This 
is an enhancement idea and we are asking for the OPTION.  I really feel that 
this is 
similar to saying "ok were only going to make expert level charts because they 
are 
more accurate and closer to the real experience."  because lets face it the 
expert 
levels are much more realistic.  I chart alot of songs and have uploaded some 
and I 
am able to chart them in either 4 or 5 lane mode.  Again having the option is a 
step 
towards making the software a better program.  Its not about what brand is 
better 
its about having the option.  This argument has turned into a flipping mac vs. 
pc 
commercial were not interested in what is better (anymore its clear that 
everyone 
has their opinions and both setups have their pros and cons) its about choice.  
Just 
like the option to turn on 2 chord max and other options like so.  Changing 
other 
themes.  No fail mode on.  GH sloppy mode.  These are all options for the 
player to 
choose from.  It is a great idea to make the game versatile with 4 and 5 lane 
drums.  Remember the possibility of open notes for both guitar and bass with 
this 
implementation as well.

Original comment by jerickso...@gmail.com on 2 Jun 2010 at 4:55

GoogleCodeExporter commented 9 years ago
Priority-VeryLow, Type-WishList

Original comment by fuzio...@gmail.com on 2 Sep 2010 at 2:00

GoogleCodeExporter commented 9 years ago
And the fact that it is low priority means I have a low priority for FoFix I 
will be going to phase shift as they have allready implemented this, kept 4 
lanes, and now have made 7 lanes avaiable.  Not saying 1 is better than the 
other, but the fact is they have made the option for it.  and just for the 
record 5 lanes does not mean just 2 cymbals and 2 toms.  It can mean what ever 
you want its how it is charted is what matters.  I chart my songs using the 
yellow as both Hi hat and the 1st tom and now that I have 5 lanes for drums I 
can chart and play the songs the way I think they should be played without 
someone stifling my creativity.

Thanks anyways. 

Original comment by jerickso...@gmail.com on 7 Jun 2011 at 6:01

GoogleCodeExporter commented 9 years ago
In case it will influence the FoFiX devs' decision, EOF will now also support 
authoring 5 lane drum charts.

Original comment by raynebc on 12 Jun 2011 at 10:43