Gamer125 / fofix

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Add support for real Boss Battles, usable in Career mode or Quickplay mode #121

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
-Add Boss Battles to Career mode (with Jurgen at a certain skill level
playing the other part, displaying the guitarist name "is here" instead of
Jurgen, and you must defeat him to continue)

Original issue reported on code.google.com by chris.paiano@gmail.com on 26 Oct 2008 at 5:38

GoogleCodeExporter commented 9 years ago
It would be easier for people on a slower computer to win than on a faster 
computer,
since Jurgen performs worse on slow computers (even at the current "skill 
level",
which attempts to play all the notes). That seems a bit unfair.

Original comment by coolguy5678@gmail.com on 4 Dec 2008 at 4:22

GoogleCodeExporter commented 9 years ago
Yes, but currently that's the only way we have to make a computer player.

If you have ideas on how to improve Jurgen so he's not dependent on computer 
speed
then by all means, feel free to code it and show me how.

Really, that goes for all the comments you've been making today... you present 
a nice
ideal case everywhere but the particular issues you are commenting in already 
have
feasibility the way they were written...

Original comment by chris.paiano@gmail.com on 4 Dec 2008 at 4:36

GoogleCodeExporter commented 9 years ago
Related graphic (maybe) posted here:
http://www.fretsonfire.net/forums/viewtopic.php?f=11&t=25040&p=319570#p319565

http://img132.imageshack.us/img132/4949/guitarbattletopei1.png

Original comment by chris.paiano@gmail.com on 7 Dec 2008 at 4:04

GoogleCodeExporter commented 9 years ago
starting on this, will not commit any thing related to this until after 3.100 
final
though. We will need FoFix generic graphics for everything related to this for 
the
Megalight GH3 theme that do not violate any copyright laws.

Original comment by Qst...@gmail.com on 25 Jan 2009 at 10:08

GoogleCodeExporter commented 9 years ago
First thing that will be put in place is GH3-Battle mode for multi-player. Not 
sure
if we should make a different issue for it?

Original comment by Qst...@gmail.com on 25 Jan 2009 at 10:14

GoogleCodeExporter commented 9 years ago
Here's some info for when you start working on this.

Power-Ups...

Broken String: Use this attack to break one of your opponent’s strings. The 
button 
on the guitar controller won’t work until they fix it by rapidly tapping that 
button 
until it is repaired.

Difficulty Up: This attack will increase the difficulty on your opponent’s 
note 
chart.

Amp Overload: This attack causes the scrolling fret board on your opponent’s 
screen 
to shake and blur, making it extremely difficult to read which notes are 
approaching.

Whammy Bar: Use this attack on your opponent to force them to move the whammy 
bar 
fast before they can play notes again.

Power-Up Steal: This attack steals your opponent’s attack before they can use 
it. If 
they don’t have one to steal and you activate this power, you’ll lose it.

Double Notes: Deploying this attack forces your opponent to double up on how 
many 
notes they have to play.

The Lefty/Righty Flip: The Lefty/Righty Flip Attack swaps the note chart around 
opposite to how your opponent would normally play the game.

Death Drain: In Sudden Death, the Death Drain power-up will drain your 
opponent’s 
rock meter.

Original comment by mrhappen...@gmail.com on 26 Jan 2009 at 5:56

GoogleCodeExporter commented 9 years ago
And on that subject, I was always curious as to what happens when a "Difficulty 
Up" 
attack is used on a player that is already on "Expert"..... does it just do 
the "Double Notes" attack instead?

The "Amp Overload" attack (in addition to the above listed information) also 
makes 
the notes blink randomly, so they aren't actually visible at all times.

Also, it should be stated that "Double Notes" doubles the amount of notes you 
have 
to play simultaneously - more chords, not more picking.  Single notes become 
chords.  Chords become larger chords (how much?  Do 2-note chords turn into 
3-note 
chords or 4?).

Original comment by chris.paiano@gmail.com on 26 Jan 2009 at 7:57

GoogleCodeExporter commented 9 years ago
I doubt that 3 note chords turns into 4 note chords. I haven't seen those 
myself but 
I've not played gh3 a lot (a battle or two on expert). I don't think that 
difficulty 
up occurs during expert.

Original comment by azzc...@gmail.com on 26 Jan 2009 at 9:21

GoogleCodeExporter commented 9 years ago
Thanks for all the information Guys, this is where i am at now:
I have added the system to gain and use power-ups, along with the graphic icons 
for
each power-up. The only power-up that i have functional so far is steal object. 
im
still doing research on all of the dynamics of the others, and i am thinking 
about
reinstalling gh3 on my computer to help answer all the detailed questions about 
each
power-up. 

Im testing everything with graphics from GHIII that worldrave has provided for 
me, do
we need to make some generic graphics for the megalight GH3 theme to work here?

Original comment by Qst...@gmail.com on 27 Jan 2009 at 4:55

GoogleCodeExporter commented 9 years ago
Optimally, yes... initially, we can just use the gh3 gfx until someone makes 
some 
generics for the megalight themes.

Original comment by chris.paiano@gmail.com on 27 Jan 2009 at 10:09

GoogleCodeExporter commented 9 years ago
Qstick- I thought i would post the info i gave you yesterday here, for 
reference in 
the process,  in case I accidently loose the paper i wrote these on. (Used 
stopwatch 
to make sure of exact lengths, as you know.)
=========================================
8 Seconds length - Flip Mode.
6 Seconds - Difficulty up.
8 Taps - Broken String.
6 Seconds - Double note's.
5 Hits - Whammy Bar.
8 Seconds - Amp Overload (Blinking notes.)
==========================================

Original comment by worldrave111@gmail.com on 29 Jan 2009 at 3:47

GoogleCodeExporter commented 9 years ago
Functionality for all objects is now working and in place, here is what is left 
to do
-Sudden Death, if no one wins players go into sudden death in which they can get
death drain object
-improve flow activated objects (don't change all notes to higher diff or 
double all
at once)
-finish up graphics.

Original comment by Qst...@gmail.com on 1 Feb 2009 at 7:59

GoogleCodeExporter commented 9 years ago
Oh yea and after i get the multi-player mode working it will be time to get 
jurgen
setup to battle.

Original comment by Qst...@gmail.com on 1 Feb 2009 at 8:00

GoogleCodeExporter commented 9 years ago

Original comment by Qst...@gmail.com on 9 Feb 2009 at 3:04

GoogleCodeExporter commented 9 years ago
this will need to wait until after note handling optimization is in place as 
many
parts of this are integrated into the current system, most of which will most 
likely
have to be redone or updated to support the new note handling system.

Sudden death is in place, all Functions are working, now its just a matter of 
getting
the graphics in place and adjusting for the new note handling system once Chris
finishes it.

Original comment by Qst...@gmail.com on 13 Feb 2009 at 7:15

GoogleCodeExporter commented 9 years ago
Issue 749 has been merged into this issue.

Original comment by Qst...@gmail.com on 13 May 2009 at 4:23

GoogleCodeExporter commented 9 years ago
This has been minimally added, future work will continue in next release

Original comment by Qst...@gmail.com on 15 Jun 2009 at 8:13

GoogleCodeExporter commented 9 years ago
By the way, I think in GH3, Death Drain keeps going until someone fails, not 
stops itself after a few seconds. Sudden death isn't so sudden on an easy song 
I was playing against Jurgen. We would've gone on forever with no winner :P

Original comment by doorkno...@gmail.com on 11 Jul 2010 at 7:38