neck.vert shader multiplies 'time' by '10', but time is float and 10 is
integer. It's not critical error (it works on nvidia drivers AFAIK), but is not
valid by GLSL spec, and fails to compile on some drivers (e.g. mesa master).
How to fix: change '10' to '10.0'.
Original issue reported on code.google.com by wielkie...@gmail.com on 22 Aug 2010 at 7:34
Original issue reported on code.google.com by
wielkie...@gmail.com
on 22 Aug 2010 at 7:34