Gamer125 / fofix

Automatically exported from code.google.com/p/fofix
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neck.vert shader incorrectly multiplies float by int #1215

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
neck.vert shader multiplies 'time' by '10', but time is float and 10 is 
integer. It's not critical error (it works on nvidia drivers AFAIK), but is not 
valid by GLSL spec, and fails to compile on some drivers (e.g. mesa master).

How to fix: change '10' to '10.0'.

Original issue reported on code.google.com by wielkie...@gmail.com on 22 Aug 2010 at 7:34

GoogleCodeExporter commented 9 years ago
Fixed, thank you!
http://github.com/stump/fofix/commit/568fb3aeca646458be9d59bbe96fedc4a3e29e21

Original comment by fuzio...@gmail.com on 1 Sep 2010 at 1:53