Open GoogleCodeExporter opened 8 years ago
i can confirm this
Original comment by Qst...@gmail.com
on 23 Nov 2008 at 12:18
This is my second day playing FoF and I can say that this bug is very annoying.
I can
barely hear the drum that I am playing.
Thanks for maintaning FoF.
Original comment by fsa...@gmail.com
on 23 May 2009 at 4:09
Just making this a way to deal with all the volume issues. Currently we only
have
two in-game volume settings and they don't work anyway. Time to fix that.
Original comment by aked...@gmail.com
on 7 Jul 2009 at 11:34
Issue 832 has been merged into this issue.
Original comment by aked...@gmail.com
on 7 Jul 2009 at 11:35
Issue 617 has been merged into this issue.
Original comment by aked...@gmail.com
on 7 Jul 2009 at 11:36
I can also confirm this in r1767. And issue 905 with starpower activation sound
inaudible/ SFX volume setting does nothing.
Original comment by mtanne...@yahoo.com
on 16 Jul 2009 at 2:44
Part of this is fixed in r1770 as to make it usable in 3.120 - the rest to be
left
for later
Original comment by aked...@gmail.com
on 17 Jul 2009 at 11:52
akedrou
See my comment in the forum about this and the reverberating sounds.
http://www.fretsonfire.net/forums/viewtopic.php?f=32&t=34231&p=426312#p426312
Thanks
Original comment by mtanne...@yahoo.com
on 20 Jul 2009 at 3:47
On that note, we also have a separate drum track, why not include a separate
volume
setting for it?
Original comment by Sven.Jat...@gmx.de
on 20 Jul 2009 at 8:34
I do believe this issue has been fixed by akedrou when he created the
foreground/background track volume settings
Original comment by evilbobt...@gmail.com
on 22 Sep 2009 at 10:44
We will assign this to him then, but i will wait for him to mark it complete as
it
sounds like he was planning to do more with it after 3.120 Final.
Original comment by Qst...@gmail.com
on 23 Sep 2009 at 12:47
Perhaps related, maybe not: Volume settings to not persist between game
launches.
The "SFX" volume may still say "3/10", saved from last use of the game, but the
actual volume is 10/10 until the
SFX volume s latered, at which point it will be lowered to whatever you altered
it to.
Basically, the GUI registers the saved volume upon launch, the actual audio
does not.
Mac OS X 10.5.8 FoFiXv3.120 final
Original comment by demis.u...@gmail.com
on 14 Dec 2009 at 8:58
Original issue reported on code.google.com by
death.au
on 22 Nov 2008 at 11:35