Closed GoogleCodeExporter closed 9 years ago
Original comment by chris.paiano@gmail.com
on 26 Oct 2008 at 1:03
Original comment by chris.paiano@gmail.com
on 28 Oct 2008 at 3:39
Original comment by chris.paiano@gmail.com
on 31 Oct 2008 at 1:38
Original comment by chris.paiano@gmail.com
on 12 Nov 2008 at 12:07
Original comment by chris.paiano@gmail.com
on 13 Nov 2008 at 9:45
http://people.clemson.edu/~hworthi/issue 33.jpg
I have created a option for text size: Big or Small, is this small and out of
the way
enough? do we want this option to effect the text size and position in
multiplayer too?
Original comment by Qst...@gmail.com
on 2 Dec 2008 at 8:23
[deleted comment]
Personally i don't think it deserves an option as i'd rather always have it
that small...
To answer your second question, i'd also apply that to multiplayer.
Original comment by evily...@gmail.com
on 2 Dec 2008 at 8:26
Original comment by Qst...@gmail.com
on 2 Dec 2008 at 8:29
Yeah, I'd always want it small too -- we have to leave the big option in there
though
as some players might like it better.
It'll make for some cleaner looking demo videos with the Small option though.
As long as it can't be completely disabled, so it isn't easy to make Jurgen
videos to
show off "your" skills.
Original comment by chris.paiano@gmail.com
on 2 Dec 2008 at 8:32
Also, please be sure that the Guitar Solo accuracy and review displays don't
interfere with the new Jurgen Is Here positioning -- they change position when
Jurgen
is playing.
Original comment by chris.paiano@gmail.com
on 2 Dec 2008 at 8:33
(BTW, I'd recommend making the new "Small" setting the default option if you
haven't
already.)
Original comment by chris.paiano@gmail.com
on 2 Dec 2008 at 8:37
Here's an image link that should work correctly (so you can click instead of
copy/paste the above):
http://people.clemson.edu/~hworthi/issue%2033.jpg
Original comment by chris.paiano@gmail.com
on 2 Dec 2008 at 8:38
[deleted comment]
[deleted comment]
thanks chris, im fooling around with some multiplayer positions, what do you
guys
think of this
http://people.clemson.edu/~hworthi/JurgenSmall.jpg
Original comment by Qst...@gmail.com
on 2 Dec 2008 at 8:55
the only thing that i could see with that one is that the song info will
interfere at
the beginning if its long enough.
Original comment by Qst...@gmail.com
on 2 Dec 2008 at 8:58
Original comment by Qst...@gmail.com
on 2 Dec 2008 at 8:59
Assuming it used to be centered, it's no longer centered?!
(Qstick, see your gmail inbox, if you reply we'll be able to chat in order to
avoid
issue threads to become huge dialogs.)
Original comment by evily...@gmail.com
on 2 Dec 2008 at 9:02
I think that'll work, in any case the people have the choice to go back to the
old
big style if they don't like it :)
Original comment by chris.paiano@gmail.com
on 2 Dec 2008 at 9:25
fixed in r501
Original comment by Qst...@gmail.com
on 2 Dec 2008 at 9:59
I like the newer small size. Makes nicer looking demo's for me when i make
them.
Original comment by worldr...@hotmail.com
on 3 Dec 2008 at 4:00
As I was running tests for the new MIDI solo system, I took this screenshot:
http://i33.tinypic.com/10ppxs3.jpg
Scrolling lyrics are now partially obscured by the new Jurgen text.
Original comment by chris.paiano@gmail.com
on 7 Dec 2008 at 2:29
good catch, are you gonna take care of this fix or would you like me to bring
it down
some, i know you are working in guitarscene pretty heavily aren't you?
Original comment by Qst...@gmail.com
on 7 Dec 2008 at 4:14
Yeah wait until the new MIDI solo system is in place. Won't be long.
Original comment by chris.paiano@gmail.com
on 7 Dec 2008 at 4:45
fixed r618
Original comment by Qst...@gmail.com
on 21 Dec 2008 at 5:08
Original comment by chris.paiano@gmail.com
on 3 Jan 2009 at 2:38
needs to be moved to a corner or something out of the way of everything
Original comment by Qst...@gmail.com
on 3 Jan 2009 at 8:22
Oops! A heads up here - I just realized I committed a change I had made in my
test
copy that affects this issue. Jurgen text/variables are now expandable, but as
such
the text was moved into the render player loop. It works well enough, I
believe, but
some more thorough testing is likely in order. Sorry if this messes with
anything
you were working on - and obviously feel free to change that back!
Sorry again!
Original comment by aked...@gmail.com
on 9 Jan 2009 at 1:16
ok, i haven't done anything else with this, so don't worry about it.
Original comment by Qst...@gmail.com
on 9 Jan 2009 at 6:04
OK I just simplified Jurgen's text rendering code, and moved that crap down to
the
lower right corner. Works fine for me, much better than previous. Committed
in r809.
Original comment by chris.paiano@gmail.com
on 19 Jan 2009 at 12:50
Just wanted to give you a heads up that now that you moved the text its under
the GH3
meter and only the J is visible.
Screenshot: http://img516.imageshack.us/img516/2903/errorlf7.png
Original comment by nickman1...@gmail.com
on 20 Jan 2009 at 11:48
Maybe there should be a theme.ini setting to avoid that problem?
Original comment by mrhappen...@gmail.com
on 20 Jan 2009 at 5:55
Oops! That was unintentional :)
Yeah, a theme.ini setting would be best, allow the themers to position and
scale this
text.
Of course, it'd be nice to enforce a minimum visible scale, and enforce screen
boundaries so that the text has to be visible somewhere... so someone can't
just move
the text off the screen, enable Jurgen, and record a FC video to brag about :)
Original comment by chris.paiano@gmail.com
on 21 Jan 2009 at 2:36
Original comment by chris.paiano@gmail.com
on 21 Jan 2009 at 2:37
Original comment by chris.paiano@gmail.com
on 21 Jan 2009 at 2:37
-.-
"and record aN FC video to brag about"
that's what I meant.
Original comment by chris.paiano@gmail.com
on 21 Jan 2009 at 3:04
Original comment by worldrave111@gmail.com
on 23 Jan 2009 at 4:24
Original comment by chris.paiano@gmail.com
on 7 Feb 2009 at 12:01
Original comment by chris.paiano@gmail.com
on 7 Feb 2009 at 12:23
Original comment by Qst...@gmail.com
on 9 Feb 2009 at 12:09
fixed r951
Original comment by Qst...@gmail.com
on 9 Feb 2009 at 1:01
It appears to crash when there is no jurgen text definition in the theme.ini
file...
no default fallback?
Original comment by chris.paiano@gmail.com
on 9 Feb 2009 at 1:45
hmm thought i put one in, let me look
Original comment by Qst...@gmail.com
on 9 Feb 2009 at 1:47
i see the problem, fixed in 5 min
Original comment by Qst...@gmail.com
on 9 Feb 2009 at 1:48
File "X:\Games\FretsOnFire\FoFiX\src\Session.py", line 66, in signalMessage
handler.handleMessage(sender, message)
File "X:\Games\FretsOnFire\FoFiX\src\Session.py", line 87, in handleMessage
return f(sender, **message.__dict__)
File "X:\Games\FretsOnFire\FoFiX\src\World.py", line 248, in handleSceneCreate
d
scene = SceneFactory.create(engine = self.engine, name = name, owner = owner
, session = self.session, **args)
File "X:\Games\FretsOnFire\FoFiX\src\SceneFactory.py", line 40, in create
return getattr(m, name + "Client")(engine = engine, owner = owner, session =
session, **args)
File "X:\Games\FretsOnFire\FoFiX\src\Scene.py", line 223, in __init__
self.createClient(**args)
File "X:\Games\FretsOnFire\FoFiX\src\GuitarScene.py", line 227, in createClien
t
if float(self.jurgenText[2]) < 0.00035:
IndexError: list index out of range
Original comment by chris.paiano@gmail.com
on 9 Feb 2009 at 1:48
Yep its fixed.
Original comment by chris.paiano@gmail.com
on 9 Feb 2009 at 1:59
Original issue reported on code.google.com by
evily...@gmail.com
on 23 Oct 2008 at 8:29