Gamer125 / fofix

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Remove shadow outline from text in Options Menu for GH based-theme's #345

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
I'm not a Rock Bander person, so i don't know if this might do good to 
remove from all the theme's. But GH theme's for sure. This is one of the 
few things left to code to complete the options menu. 
   It currently draws an outline shadowed around the text. In GH3, it has 
a dark brown color for non-selected text, but currently can't use dark 
brown, since with the dark outline shadow, it makes the text unlegible. 
But if this is removed, i can change the color to the proper color and 
that will look tons better. This will also help and effect the GH:A i am 
about done with since having black text (proper GH:A color) with currently 
a dark shadow around the text makes it too hard to read. 

Chris, if you want me too, i can try to fix this is you let me know which 
file and around what area to look for has this defined, and i'll try to 
tackle this. 

Original issue reported on code.google.com by worldr...@hotmail.com on 4 Dec 2008 at 2:33

GoogleCodeExporter commented 9 years ago
Data.py defines all the fonts, SongChoosingScene.py & Dialogs.py choose and 
display
the font.

Font shadowing is an option for Font objects, set in the Data.py.  Just be sure 
you
only disable it for GH themes.

Original comment by chris.paiano@gmail.com on 4 Dec 2008 at 2:39

GoogleCodeExporter commented 9 years ago
Ok cool. I'll see what i can do with this 1st. Thanks for that info. 

Original comment by worldr...@hotmail.com on 4 Dec 2008 at 3:35

GoogleCodeExporter commented 9 years ago
Oh well, I may just be doing it right, but i tried disabling it, didn't work. 
Disabled ALL traces, STILL didn't work. Removed all the shadow = True commands, 
and 
even replaced all the (font9) shadowfont with songlistfont and still didn't 
work. 
VERY WEIRD, replacing every trace, so i guess i won't be tackling this one. Ah 
well, 
I tried at least. Maybe if you don't want to do this Chris and you get a 
minute, a 
little insite on what form of logic i need to look for, or how to properly 
disable a 
font option, i don't mind making more attempts. I might just be doing it wrong.
If not, i can just wait until someone completes this I guess.

Original comment by worldr...@hotmail.com on 5 Dec 2008 at 6:52

GoogleCodeExporter commented 9 years ago
worldrave: You have many options... among them:

1) You could specify an already loaded font (from Data.py) that doesn't have an
outline set to True (beware, Font.py defaults outline to True) for each Menu
instances in Settings.py when self.theme = 1. (e.g. see Settings.py lines 210, 
219, etc.)

2) You could force outline = False for the font used for Options (font1 i 
think[?]).
This could have side effects; might not be limited to Options but seems to 
apply for
all Menus.

Original comment by evily...@gmail.com on 5 Dec 2008 at 1:45

GoogleCodeExporter commented 9 years ago
KEWL :) That's sounds great, my hope's are up again, That explains a bunch. 
Thanks 
buddy. I think i can do it now using that info. This is definitely an important 
fix 
for me. Maybe minor, but very much visually impacting. 

Original comment by worldr...@hotmail.com on 5 Dec 2008 at 4:21

GoogleCodeExporter commented 9 years ago
Ok, fixed with SVN r533. Thanks for tips. I looked through all the sections of 
the 
game to make sure no negative impacts happened, and none seen. Other then the 
other 
options menu (sub-menus) text are effected, which is the desired effected I 
wanted 
on all the option menu and sub-menu text. 

Original comment by worldr...@hotmail.com on 6 Dec 2008 at 4:49

GoogleCodeExporter commented 9 years ago

Original comment by evily...@gmail.com on 7 Dec 2008 at 7:35

GoogleCodeExporter commented 9 years ago

Original comment by chris.paiano@gmail.com on 3 Jan 2009 at 2:38