Gamer125 / fofix

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Add new "Tug of War" multiplayer mode #391

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
As in Rock Band.

Original issue reported on code.google.com by mrhappen...@gmail.com on 20 Dec 2008 at 6:01

GoogleCodeExporter commented 9 years ago
I believe I can shed some light on how this works-
Only for two players. They must be on the same instrument, but don't have to be 
same
difficulty.
Notes Player 1 has to play are marked by A#8 and Player 2 plays notes during A8.
As far as I can tell, A8 and A#8 always overlap in places where there are drum 
fills,
so those shouldn't be a problem (someone please correct me if I'm wrong).
The winner/leader cannot be based on score, since the two players can be on 
different
difficulties. My best guess is it needs to be based on percentage of notes hit 
and
multipliers.
Overdrive/StarPower multipliers work as in single player (double the player's 
current
multiplier)
If one player has Overdrive/StarPower deployed while he doesn't have notes, the 
drain
on his meter is paused.
I think that about covers it.

Original comment by MofoMan2...@gmail.com on 4 Jan 2009 at 11:58

GoogleCodeExporter commented 9 years ago
Good YouTube video showing a TOW game: 
http://www.youtube.com/watch?v=UPfPQMCl0BE
(Available in high quality)
Also need to double check; I may have swapped A8 and A#8. Those are the right 
notes,
but which for P1 and P2? lol

Original comment by MofoMan2...@gmail.com on 5 Jan 2009 at 12:02

GoogleCodeExporter commented 9 years ago
Added a Needs To Be Done section to RB2 theme, and done graphics for Tug of War 
mode.
[url]http://www.fretsonfire.net/forums/viewtopic.php?
f=11&t=31459&p=323927#tobedone[/url]

Original comment by kristija...@gmail.com on 13 Jan 2009 at 8:14

GoogleCodeExporter commented 9 years ago
This mode is called pro face-off in Guitar Hero themes (or at least GH3) and 
has a
graphical layout that is very similar to the new GH co-op mode that has been
implemented recently. Songs didn't have the sections that RB did (both players 
play
all the song) but that shouldn't be a problem because GH songs won't have those
markers :P

As for who wins, I think it's just based on the rock meter. You hit notes 
correctly,
the rock meter goes in your direction. If your opponent hits notes then the rock
meter goes in the other direction. Whomsoever has the rock meter on their side 
when
the song ends wins. Don't know how this works on different difficulties though, 
as
you would think that the player on the harder difficulty would have more notes 
and
therefore almost always win...

Original comment by death.au on 14 Jan 2009 at 3:33

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
@Co2Noss: What? Wrong issue I think.

@death.au: No, that would be more like Rock Band's Score Duel mode. ;)

Original comment by MofoMan2...@gmail.com on 19 Jan 2009 at 7:39

GoogleCodeExporter commented 9 years ago

Original comment by aked...@gmail.com on 11 Jun 2009 at 9:17