Gamer125 / fofix

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Speed of rock meter dropping (failing) is FPS dependant #661

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
I noticed this ages ago when I was playing the Mac version briefly and
getting really awesome FPS. Also reported in this thread:
http://www.fretsonfire.net/forums/viewtopic.php?f=11&t=35766
"
Hi there. I have a little problem. When I miss above 5-8 notes (with full
left bar) I lose. With 3.017 I have no problems. It is normal?

P.S. I'm playing under Vista x64.
"
Setting "highpriority = false" (i.e. limiting the FPS) seemed to fix it,
suggesting it was high FPS that caused the problem.

Original issue reported on code.google.com by death.au on 30 Mar 2009 at 9:13

GoogleCodeExporter commented 9 years ago
Don't know if i have the same problem. But i fail MUCH easier on FoFiX then on 
the
real GH3 or RB. The meter drops way to fast and don't seem to want to go up for 
a
loooong time.

I have great FPS right now on my new computer. 
Intel C2D @3,6 GHz
Nvidia 8800 GTS 512MB
4 GB RAM.

Original comment by nickman1...@gmail.com on 24 Apr 2009 at 10:49

GoogleCodeExporter commented 9 years ago
have you tried limiting the FPS and seeing if that makes a difference? (I'm just
curious to get some actual corroboration on this)

Original comment by death.au on 24 Apr 2009 at 12:14

GoogleCodeExporter commented 9 years ago
Oh, i've seen that problem for sure.
There are other things that are still framerate dependant and that should not 
(e.g.
note streak text).

I haven't had time to go fixing these issues yet.

Original comment by evily...@gmail.com on 24 Apr 2009 at 1:31

GoogleCodeExporter commented 9 years ago
@death.au
I have FPS set. Limited to 60.

Original comment by nickman1...@gmail.com on 24 Apr 2009 at 3:26

GoogleCodeExporter commented 9 years ago
I'm limited to 60, and It's near impossible for me to fail. I can stop playing 
a song
for a while and not even come close to failing. I definitely fail easier on RB 
and GH.

Original comment by torma...@gmail.com on 25 Apr 2009 at 6:35

GoogleCodeExporter commented 9 years ago
I just tried with limiting the fps comparing 60 and 5. Didn't see much of a 
difference (if there was any it was just way to hard to see with 5 fps). Is 
this a 
matter of limiting/not limiting?

Original comment by azzc...@gmail.com on 26 Apr 2009 at 3:32

GoogleCodeExporter commented 9 years ago
it's possible that it's not based on FPS, but on... performance.
FPS limiting doesn't seem to change anything for people, but if you have a 
higher FPS
(without limiting) the rock meter seems to drop quicker...

Original comment by death.au on 26 Apr 2009 at 4:05

GoogleCodeExporter commented 9 years ago
It makes no sense why fps or performance should affect it.  Rock meter is tied 
directly to the notes.  It should drop for a miss and rise for a hit.  How can 
fps 
or performance possibly affect this?  Are we somehow not noticing misses and/or 
not 
getting credit for hits?

Speaking of which, there definitely do seem to be times where I hit a note but 
it 
appears to be counted as a miss, even though I see the hitflame and hear the 
note.

Original comment by bvansch...@gmail.com on 4 Jun 2009 at 6:29

GoogleCodeExporter commented 9 years ago
The latter is the case. In really fast streams of notes, hits and misses make a 
lot
less difference than they should. This is related to issue 491 .

Original comment by evilbobt...@gmail.com on 4 Jun 2009 at 7:54