Open GoogleCodeExporter opened 9 years ago
I think that most songs having alt. picking strands that are next to impossible
to
hit on a standard controller is a penalty enough. If you see scores between a GH
XPlorer controller on Raining Blood (GH3) and a standard XBOX controller, the
guitar
controller obviously has the upper hand due to strumming.
Issue 666 :P
Original comment by ktownegg...@gmail.com
on 13 Apr 2009 at 6:56
[deleted comment]
True, but not all songs are like that... there should most def. be a handicap on
this. There is no way we're adding a "no strum" modification without a
handicap of
some type. It affects gameplay; some songs will become easier, some songs will
become harder. All we care about, though, is that with this enabled - the user
will
not be playing any song as intended. So - handicap.
Original comment by chris.paiano@gmail.com
on 14 Apr 2009 at 12:12
Issue 808 has been merged into this issue.
Original comment by lysdestic@gmail.com
on 2 Jun 2009 at 3:36
This shouldn't deduct any points off of your score, because there are a few who
actually have only one hand to play. I was thinking for this your score can he
in
the high scores, but will have a little 'H' symbol next to your score.
Original comment by mrhappen...@gmail.com
on 26 Jun 2009 at 2:23
I don't care about score! I just HATE crappy guitar controllers! I Like the
rhythm
game for what it is. FUN.
Original comment by negative...@gmail.com
on 26 Jun 2009 at 10:44
I really support this feature. I won't be playing this game for like high
scores and
stuff. I just really enjoy being able to play whatever song I want.
Original comment by eam...@gmail.com
on 19 Dec 2009 at 6:47
If this gets implemented, allowing for song.ini to trigger a no strum handicap
for a
given instrument track would be great for making synth tracks.
Original comment by raynebc
on 6 Jan 2010 at 4:18
playing "pseudo-guitar" games is stupid, get a real guitar
Original comment by a.pedr...@gmail.com
on 5 Feb 2010 at 8:39
I'll remember that the next time I'm killing some hookers in GTA.
Original comment by lysdestic@gmail.com
on 5 Feb 2010 at 8:45
Please add this! :)
I don't care if it makes your score come out to zero, I need this feature to
use my
real guitar as a MIDI controller effectively..
Original comment by 60tonan...@gmail.com
on 5 May 2010 at 1:55
[deleted comment]
Issue 274 has been merged into this issue.
Original comment by fuzio...@gmail.com
on 3 Sep 2010 at 6:31
There is a pretty high reward to difficulty to implement ratio for this
feature, so here's to hoping it gets added. Even without pro-keys support
native in FoFiX, people could set up a fake keys chart by doing the following:
1. Create the chart so that each guitar track is a different range of 5 keys
(ie. PART GUITAR is keys 1 through 5, PART RHYTHM is keys 6 through 10, etc.).
2. Connect a synthesizer and map some keys to button controls in the game
3. Play the track in multiplayer mode. Each of the tracks would be played by
the one person using the synthesizer, so he'd have to make sure each player
loaded the correct instrument part so that the left-most synthesizer key was
mapped to fret 1 of the fret board on the left of the screen, etc.
This way, a person could simulate up to 20 keys worth of synth in a single
chart (5 keys for each of the 4 playable guitar parts). Once FoFiX runs
smoothly enough with this many players, and if it ever got support for custom
instrument parts, a fifth part could be added to this procedure to make it the
Pro-Keys full playable range of 25 notes. This would be the easiest way to
emulate pro keys playback in FoFiX, even though the experience won't be the
same (ie. the octave shifting that RB3 will use), but the people creating the
chart can make section markers, etc. to label the parts where the user would be
shifting to an octave on either side so that they scroll by accordingly.
If this was implemented, and the RB3 MIDIs were acquired, it would be trivial
to convert them to a suitable 5 instrument part chart to be played this way.
Of course, to be very usable, the fretboards would have to be rendered in
proper order from left to right. A custom mod/theme could probably be crafted
to make line them up nicely for this purpose.
Original comment by raynebc
on 3 Sep 2010 at 7:09
i really want to play this game without fret.. i missed the times when i was
playing it with ps2 controller :'(
Original comment by m.arfiya...@gmail.com
on 10 Aug 2012 at 2:59
Hey guys, please put the no strumming in a diferent type of controller (like
drums), and on the scores, create and different category for the dualshocks,
so, this will not affect the guitar/keyboard users, and will gave the
possibility for us, dualshock players, play on dualshock.
Original comment by Uzumaki....@hotmail.com
on 13 Dec 2012 at 7:35
Original issue reported on code.google.com by
chris.paiano@gmail.com
on 2 Apr 2009 at 1:03