Closed GoogleCodeExporter closed 9 years ago
Writing a general purpose function to determine how many of a certain specified
sound
exists for random play.
Original comment by chris.paiano@gmail.com
on 9 Nov 2008 at 4:55
Automatic expandable random sounds are now available for:
* Accept sounds ("acceptX.ogg")
* Guitar screw-up sounds ("guitscwX.ogg")
* Bass screw-up sounds ("bassscwX.ogg")
* Drum screw-up sounds ("drumscwX.ogg")
Implemented in r302.
Original comment by chris.paiano@gmail.com
on 9 Nov 2008 at 5:59
Hey Chris, this means we can now delete the extra copied sound files we
originally
made to fill the rest right?
Original comment by worldr...@hotmail.com
on 9 Nov 2008 at 6:02
They must be sequential, so as long as you renumber them to start at 1 and not
skip
any numbers.
You can go past 9, as well... i.e.:
guitscw1.ogg
guitscw2.ogg
...
...
guitscw10.ogg
guitscw11.ogg
...
...
and on and on.
Only for the sound effect prefixes listed above, until someone requests another
specific sound effect to have this automatic enumeration and random choice.
Original comment by chris.paiano@gmail.com
on 9 Nov 2008 at 6:06
Added support for:
* Back / cancel sounds ("backX.ogg")
...in r307.
Original comment by chris.paiano@gmail.com
on 9 Nov 2008 at 6:22
Nice, thanks for the added ones too.
Original comment by worldr...@hotmail.com
on 9 Nov 2008 at 6:30
Are we able to delete the files and not have the game crash? If so then the
megalight themes could be made even lighter.
Original comment by n_hyd...@comcast.net
on 9 Nov 2008 at 12:36
Yes, for the particular sound types listed in this issue so far.
Try removing or changing sound files and then check the fretsonfire.log for
entries
like this:
(D) 6 guitscw sounds found in themes\MegaLight GH3\sounds: guitscw1.ogg -
guitscw6.ogg
...to be sure what sounds the game is recognizing and loading.
Original comment by chris.paiano@gmail.com
on 9 Nov 2008 at 5:16
Original issue reported on code.google.com by
chris.paiano@gmail.com
on 26 Oct 2008 at 3:15