Open GoogleCodeExporter opened 9 years ago
Any ideas how to handle this..? The issue in scrolling mode is that spacing it
out
more makes it rather a lot harder to read (as it is required to scroll faster -
also
it does increase speed on harder difficulties as it is; perhaps we just make
all
diffs use 'expert' speed...), and in single-line display the words just don't
all
fit... Making the font smaller is an option, but I'm not sure how much smaller
it
can go before it's uncomfortably small.
Original comment by aked...@gmail.com
on 26 Aug 2009 at 3:32
I couldn't come up with a simple or elegant way to handle this after I
initially got
scrolling MIDI lyrics to work; it was apparent that I was going to have to
check, for
each word, whether the size of the previous word is large enough to overlap the
starting point for the current word.
Once this logic is in place and working correctly, you have some options:
1) Offset the current word down one line (to where the second line of lyrics
would be
in 2-line mode), which is a quick and dirty solution that would also look a bit
messy; however, it might be an acceptable option to add first and keep for
those who
grow accustomed to it.
2) Shrink the previous word's font sizing until it no longer overlaps (this
would
also look a bit... trippy)
3 - Rock Band's implementation) Increase the overall, constant scrolling speed
of the
lyrics until the previous word no longer overlaps. This speed increasing would
continue for each lyrical overlap case found throughout the song until a
minimum
lyric scrolling speed is found where no words overlap. This is, by far, the
most
sensible and professional way to handle this. Also why I presented it last :)
...This logic can be implemented in real-time, but it would probably have to
process
an entire screen ahead at all times so that no visible jumps or changes take
place
with the lyrics. The speed changes would have to be handled one screen ahead
of time
but would still be visibly noticeable.
The logic can also take place during initialization; simulating all the font
sizes
and positions throughout the entire song without actually rendering them.
Then, as
long as the resulting adjustments are stored in an array corresponding to the
words,
the real-time implementation becomes much simpler (retrieve the offset or size
change
from the array for each word before they are rendered -- or just use the
resulting
lyric scrolling speed from the initialization routine).
... hope this helps!
Original comment by chris.paiano@gmail.com
on 27 Aug 2009 at 1:41
(obviously, you can also run option 3 with overall lyric font sizing until no
words
overlap anywhere in the song, but as akedrou stated - many songs would end up
with
unreadably small lyrics.)
Original comment by chris.paiano@gmail.com
on 27 Aug 2009 at 1:44
(and, for a simplistic method of spacing the words out, ensure that the words
are cut
up with a space at the end of each word's text string. The aforementioned
lyrical
overlap logic would automagically result in perfectly spaced words every time.)
Original comment by chris.paiano@gmail.com
on 27 Aug 2009 at 1:46
...and when I have been saying "word" and "words" in the previous comments, I
have
meant "syllable" and "syllables."
Original comment by chris.paiano@gmail.com
on 27 Aug 2009 at 1:51
I read all of the available options but I'm a bit confused.
Why not just increase the speed to mock the RB/GH singing? The games have no
issue
with overlapping.
I'm probably just blind and lazy, so forgive me if you've already stated why.
Original comment by aus_fla...@live.com.au
on 13 Nov 2009 at 8:37
Because increasing the speed makes it very hard to read on alot of songs as the
speed
goes by too fast.
Original comment by StagingTheUniverse@gmail.com
on 14 Nov 2009 at 6:42
Hello, got the new version of FOFix and looking good, good work
In regards to the lyrics, RB has another way of setting the words out , rather
than
scrolling it loads them up ahead of time so that when it comes time to display
the
words, they are ready, now this only works from what i've seen when you play w/
just
the microphone, there's the option of displaying at the top or in a box at the
bottom, if i can find a screen shot i will post it, but here's my 2 cents in
hopes
that it might help having that knowledge :)
Original comment by mods...@gmail.com
on 21 Dec 2009 at 6:47
You're referring to "Static" lyrics as opposed to "Scrolling" lyrics.
I already implemented this; you can already select different lyric display
modes. This
issue is only for the improvement of the "Scrolling" lyric mode.
Original comment by chris.paiano@gmail.com
on 2 Jan 2010 at 5:42
not really so much a static thing, when i get my cam hooked up and can play RB
with
the mic i will take a picture and post it as to the "other" way the lyrics are
displayed
Original comment by mods...@gmail.com
on 17 Jan 2010 at 4:31
Ok here is a picture i took just now to better illustrate.
http://img96.imageshack.us/i/picture005mbs.jpg/
Original comment by mods...@gmail.com
on 17 Jan 2010 at 5:24
Original issue reported on code.google.com by
bloodpai...@gmail.com
on 25 Aug 2009 at 9:58