Gamer125 / fofix

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Keyboard/piano implementing #962

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Suggestion that has popped up a bit on the FoF forum. 10 keys would be 
easiest for this. 2 fretboards w/ 5 keys, or maybe an option to have them 
all on one?

Original issue reported on code.google.com by mrhappen...@gmail.com on 2 Sep 2009 at 1:50

GoogleCodeExporter commented 9 years ago
it would be better to make an entirely new piano.py and have new game mechanics 
that 
handle the notes

im assuming it would be a full octave yes? that doesnt sound that unreasonable.

midi keyboards and controllers are also very easy to come by aswell.

i would like to see this get done in the future.

Original comment by StagingTheUniverse@gmail.com on 7 Nov 2009 at 3:07

GoogleCodeExporter commented 9 years ago
Maybe have "black notes"? So if ZXCVB is left hand and NM<>? is right hand, 
then FG
and JK could be black notes (I just picked those ones because they can be played
comfortably with the first and second fingers on each hand). They would appear 
as
smaller notes that fit between the "white notes" (although the "white notes" 
would
still have GRYBO-style colouring). However I think 5 notes per hand *and* black 
notes
would be too hard.

If you want to do "showmanship" for activating star power or overdrive, quickly
playing something like "><MNBVCX" could activate (like when keyboard players do 
quick
downward scales before a chorus; I don't know what it's actually called), 
although I
could see problems with detecting that without breaking combo. I suppose you 
*could*
just have a star power button. (booooring)

Original comment by coolguy5678@gmail.com on 7 Nov 2009 at 9:56

GoogleCodeExporter commented 9 years ago
"However I think 5 notes per hand *and* black notes
would be too hard."

thats not true at all, there will be a learning curve of course but thats what 
lower 
difficulties are for.

plus i doubt you would get chords on any difficulty under EXPERT.

If it was implemented im sure we could set up some guidelines to charting the 
keys so 
it wouldnt be TOO difficult

Original comment by StagingTheUniverse@gmail.com on 7 Nov 2009 at 10:13

GoogleCodeExporter commented 9 years ago
   I don't think it would be too hard.  The keys would be a lot closer together if
you did a full octave, but it wouldn't be that bad because you would be hitting 
the
real notes, so you would start to learn the actual melody of the song, 
especially if
you play real piano.

   I think a keyboard (as in "and mouse" not as in piano) would be the best
instrument.  I thought about having 10 notes and using the guitar as coolguy5678
suggested, but that is just not enough to do proper cords and this game is for 
the
computer anyway, so it's not like anyone would play the game without a keyboard 
in
front of them.

Original comment by lex...@gmail.com on 8 Nov 2009 at 1:07

GoogleCodeExporter commented 9 years ago
as i said, midi controllers are fairly cheap and almost ALL keyboards (piano) 
have midi 
out ports on them so it wont be hard at all to find one ANYWHERE that'll work 
with this

Original comment by StagingTheUniverse@gmail.com on 8 Nov 2009 at 3:57

GoogleCodeExporter commented 9 years ago
I'm sure when RB3 comes out, this feature request will become massively 
more-popular.

Original comment by raynebc on 3 Jul 2010 at 6:35

GoogleCodeExporter commented 9 years ago
I really wish we had have had this implemented back when we were spitballing 
about gameplay mechanics on FoF-FF... I think our method was better than RB3's 
looks :P

Original comment by StagingTheUniverse@gmail.com on 3 Jul 2010 at 10:35

GoogleCodeExporter commented 9 years ago
Priority-VeryLow Type-WishList

Original comment by fuzio...@gmail.com on 2 Sep 2010 at 1:34

GoogleCodeExporter commented 9 years ago
we can email the creator of synthesia www.synthesiagame.com 
a problem that synthesia have is the view of the keyboard, the view of RB3 
(that the camera moves to view better the notes) is VERY much better.

Pd: I don't speak english (spanish yes =D )

Original comment by brianme...@gmail.com on 13 Jan 2011 at 4:27

GoogleCodeExporter commented 9 years ago
Synthesia is closed source, and the free version is limited compared to the 
paid version.  I'm not immediately convinced the developer would help a 
competing game.

Original comment by raynebc on 13 Jan 2011 at 4:37

GoogleCodeExporter commented 9 years ago
Issue 1271 has been merged into this issue.

Original comment by matthews...@gmail.com on 10 Mar 2012 at 10:53