Open GoogleCodeExporter opened 9 years ago
it would be better to make an entirely new piano.py and have new game mechanics
that
handle the notes
im assuming it would be a full octave yes? that doesnt sound that unreasonable.
midi keyboards and controllers are also very easy to come by aswell.
i would like to see this get done in the future.
Original comment by StagingTheUniverse@gmail.com
on 7 Nov 2009 at 3:07
Maybe have "black notes"? So if ZXCVB is left hand and NM<>? is right hand,
then FG
and JK could be black notes (I just picked those ones because they can be played
comfortably with the first and second fingers on each hand). They would appear
as
smaller notes that fit between the "white notes" (although the "white notes"
would
still have GRYBO-style colouring). However I think 5 notes per hand *and* black
notes
would be too hard.
If you want to do "showmanship" for activating star power or overdrive, quickly
playing something like "><MNBVCX" could activate (like when keyboard players do
quick
downward scales before a chorus; I don't know what it's actually called),
although I
could see problems with detecting that without breaking combo. I suppose you
*could*
just have a star power button. (booooring)
Original comment by coolguy5678@gmail.com
on 7 Nov 2009 at 9:56
"However I think 5 notes per hand *and* black notes
would be too hard."
thats not true at all, there will be a learning curve of course but thats what
lower
difficulties are for.
plus i doubt you would get chords on any difficulty under EXPERT.
If it was implemented im sure we could set up some guidelines to charting the
keys so
it wouldnt be TOO difficult
Original comment by StagingTheUniverse@gmail.com
on 7 Nov 2009 at 10:13
I don't think it would be too hard. The keys would be a lot closer together if
you did a full octave, but it wouldn't be that bad because you would be hitting
the
real notes, so you would start to learn the actual melody of the song,
especially if
you play real piano.
I think a keyboard (as in "and mouse" not as in piano) would be the best
instrument. I thought about having 10 notes and using the guitar as coolguy5678
suggested, but that is just not enough to do proper cords and this game is for
the
computer anyway, so it's not like anyone would play the game without a keyboard
in
front of them.
Original comment by lex...@gmail.com
on 8 Nov 2009 at 1:07
as i said, midi controllers are fairly cheap and almost ALL keyboards (piano)
have midi
out ports on them so it wont be hard at all to find one ANYWHERE that'll work
with this
Original comment by StagingTheUniverse@gmail.com
on 8 Nov 2009 at 3:57
I'm sure when RB3 comes out, this feature request will become massively
more-popular.
Original comment by raynebc
on 3 Jul 2010 at 6:35
I really wish we had have had this implemented back when we were spitballing
about gameplay mechanics on FoF-FF... I think our method was better than RB3's
looks :P
Original comment by StagingTheUniverse@gmail.com
on 3 Jul 2010 at 10:35
Priority-VeryLow Type-WishList
Original comment by fuzio...@gmail.com
on 2 Sep 2010 at 1:34
we can email the creator of synthesia www.synthesiagame.com
a problem that synthesia have is the view of the keyboard, the view of RB3
(that the camera moves to view better the notes) is VERY much better.
Pd: I don't speak english (spanish yes =D )
Original comment by brianme...@gmail.com
on 13 Jan 2011 at 4:27
Synthesia is closed source, and the free version is limited compared to the
paid version. I'm not immediately convinced the developer would help a
competing game.
Original comment by raynebc
on 13 Jan 2011 at 4:37
Issue 1271 has been merged into this issue.
Original comment by matthews...@gmail.com
on 10 Mar 2012 at 10:53
Original issue reported on code.google.com by
mrhappen...@gmail.com
on 2 Sep 2009 at 1:50