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Cannot compile from SVN due to missing files on Genplus-gx Wiki #90

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Go to the Genplus-gx wiki page and follow instructions 
2. Start to download the port libraries from the wiki links
3. One of the libraries does not exist on Sourceforge, contrary
to what it written on the wiki guide

"libtremor" is a required library when one is compiling the emulator(which
should be extracted into the directory "C:/devkitpro/portlibs/ppc/").
The only library that's even CLOSE to this is labeled as
"tremor-lowmem-src.tar" Am I going crazy, or did something get screwed up
on Sourceforge? Here's what the wiki says to download (I highlighted the
library in blue)
http://i255.photobucket.com/albums/hh137/Nintendo1889/Genplus-gxWiki.jpg

What is the expected output? What do you see instead?
The real file should be there, but it's not. The wiki should be
updated/corrected to reflect this change. What really needs to be
downloaded? And what program should be used to extract them?

Original issue reported on code.google.com by nintendonerd1889@gmail.com on 25 May 2010 at 7:38

GoogleCodeExporter commented 8 years ago
This is not an issue and the wiki is correct, not my fault if libtremor is 
not exactly named as you think it should. 

Original comment by ekeeke31@gmail.com on 25 May 2010 at 7:58

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Okay, managed to install all the libraries in the correct folders/directories, 
and
well, it won't compile. I know this is similar to the last issue I posted, but 
this
time, I have a video to show exactly what I'm doing:
http://www.youtube.com/watch?v=92pb0th1r1c (it might take a while to process).

Original comment by nintendonerd1889@gmail.com on 25 May 2010 at 9:35

GoogleCodeExporter commented 8 years ago
If you look at the error message, you will see that it can't find the files 
because
of wrong/incomplete directory name (c/Emulators/Nintendo no such file or 
directory). 

The reason is that the 'make' application, like many command based application,
cannot work with spaces in pathnames.

Original comment by ekeeke31@gmail.com on 26 May 2010 at 7:36

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Ah, crap. Nothing like a PEBKAC error to top off my day. *Sigh* Sorry if I 
pissed you
off and/or annoyed you in any way. :)  Now it compiled into the proper bin 
files! Yay! 

Original comment by nintendonerd1889@gmail.com on 26 May 2010 at 2:49