Closed GoogleCodeExporter closed 8 years ago
Indeed, there is something going wrong with the screen resolution I think.
Weird.
Original comment by ekeeke31@gmail.com
on 8 Jun 2010 at 7:09
First time I ever saw this, the game is actually switching from H32 (256
pixels) to H40 (320 pixels) resolution modes during Vertical Blanking then back
to H32 on line 0.
I bet the problem is coming from this and the way genplus-gx handles switches
between those 2 width for texture rendering (frame are skipped because of
resolution changes and graphics got bargled).
Original comment by ekeeke31@gmail.com
on 8 Jun 2010 at 7:17
Fixed in r458
Original comment by ekeeke31@gmail.com
on 10 Jun 2010 at 7:57
Original issue reported on code.google.com by
Ice...@gmail.com
on 8 Jun 2010 at 5:08