Open GoogleCodeExporter opened 9 years ago
I whole-heartedly second this!! One of my favorite games, SFA3, would really
benefit from this! It looks like pixelated garbage right now on a high def LCD
screen - it needs some filtered help!
Having this, AA and savestates really would make nullDC have the typical
feature set of your average good emu. Look forward to more progress on this! :)
Original comment by wespipe...@gmail.com
on 3 Jan 2011 at 2:59
The problem is that forced filtering will break games, so i follow what the
games say for now...
Original comment by drkIIRaziel
on 3 Jan 2011 at 11:40
True, but a lot of 2d fighters should benefit. So it's not for every game, but
at least having this option be available for some games would be great!
Original comment by wespipe...@gmail.com
on 3 Jan 2011 at 3:29
If the sprites are made of multiple parts, that could create lines on those
edges. Not pretty and blurred.
What you may be wanting, is some fullscreen scaling like Scale4x, HQ4x or
something.
Original comment by KrossX3
on 3 Jan 2011 at 4:42
[deleted comment]
[deleted comment]
Anything really and yes, those would work. At least for my older games,
bilinear (when it doesn't causes issues) looks better (more natural) than those
types of filters. So it would still be nice if bilinear was offered. But
really, any kind of filtering options in NullDC would be very welcomed. :)
Original comment by wespipe...@gmail.com
on 3 Jan 2011 at 5:03
Forced Bilinear, trilinear, anisotrofic and more or less every sort of
filtering will break 2D fighters. The same applies to non default resolutions
and antialiasing.
So it's not really gonna happen...
Original comment by Mr.PsyMan
on 3 Jan 2011 at 5:31
Well, it works fine on Mame (though I know that's software). I use Snes9x and
with bilinear filtering, all 2d games look fine. epsxe did a fine job smoothing
their version of SFA3 also.
I know you guys know what you're talking about, but i've seen it before (where
sprites can be nicely filtered). So whatever way we can do it, and I don't
really care how, I would love to see implemented.
Original comment by wespipe...@gmail.com
on 3 Jan 2011 at 6:44
That's ... a post processing bilinear. Just play in Native and go fullscreen.
The scaling is filtered if I remember correctly.
Original comment by KrossX3
on 3 Jan 2011 at 7:00
This is where per-game configurations would be nice.
There's also the case of games such as Capcom vs SNK 1/2 and Marvel vs Capcom 2
which run at 640x480 with 3d backgrounds, but have low-res pixel-doubled
sprites. Being able to just filter 2d elements would be nice, Project 64 for
example does this very nicely.
Original comment by matbur...@gmail.com
on 3 Jan 2011 at 7:11
Original issue reported on code.google.com by
dm31...@gmail.com
on 20 Dec 2010 at 11:57