Gamer125 / savegame-manager-gx

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Emulated Nand Saves support #25

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Suport for install savegames from Nand Emulation of uLoader. 
The structure of directory for saves is 00010000/XXXXXXXXX/Data instead of
00010000XXXXXXXXX.
Great Job, Thank you!

Original issue reported on code.google.com by angeles....@gmail.com on 11 Apr 2010 at 6:34

GoogleCodeExporter commented 8 years ago
think it'more important to add support for wii data container (original wii 
save 
file)
but i will keep this request in mind

Original comment by dj_sk...@hotmail.com on 14 Apr 2010 at 11:19

GoogleCodeExporter commented 8 years ago
Issue 32 has been merged into this issue.

Original comment by dj_sk...@hotmail.com on 26 Apr 2010 at 8:22

GoogleCodeExporter commented 8 years ago

Original comment by dj_sk...@hotmail.com on 26 Apr 2010 at 8:23

GoogleCodeExporter commented 8 years ago
to people who should see a uloader and sneek save support:

please, report if the copy or move fonctions are usefull to put the file in the 
good folder used by sneek or uloader

then give me the struct where i need to copy directly the save folder
(something like: "root:/SNEEK/TITLE/")

then i could mask the sneek or uloader folder in device browser, and add on the 
wii browser a sneek and uloader tabs

Original comment by dj_sk...@hotmail.com on 12 Jul 2010 at 2:23

GoogleCodeExporter commented 8 years ago
For sneek it keeps the NAND in the root of the filesystem, so a save would go 
in 0010000/title/files

Original comment by NReale3...@gmail.com on 13 Jul 2010 at 4:31

GoogleCodeExporter commented 8 years ago
Issue 52 has been merged into this issue.

Original comment by dj_sk...@hotmail.com on 23 Jul 2010 at 8:25

GoogleCodeExporter commented 8 years ago
For uloader, it has a folder x:/nand/title where x is the usb drive

Original comment by jorge.le...@gmail.com on 24 Oct 2010 at 4:04

GoogleCodeExporter commented 8 years ago
with my game, ArcRiseFanstasia, the save is in the nand emulated by uloader in 
the usb,  when I tried to pass the save, with the last rev and i get the error 
"that file, is not supported since rev 87" but when I do it with rev 86 the 
error is "Warning: You need to have a save already installed in the wii to 
install this one" something strange, cause it's a save game in the wii, 
what i have to do if i want to pass the savegame in the usb to the nand, thanks

pd: sorry for my bad english

Original comment by Gamez.l...@gmail.com on 22 Dec 2010 at 6:04

GoogleCodeExporter commented 8 years ago
al parecer el savegame manager gx, no reconoce el nombre del save del uloader, 
ya que lo escribe como "..."

The SGM_gx doesn't read the name of the save it's appear like "..."

Original comment by Gamez.l...@gmail.com on 22 Dec 2010 at 6:38

GoogleCodeExporter commented 8 years ago
ok, for now nand emulation is not supported
so it's normal that doesn't work
th save is not installed on the wii but is installed on emulated nand
it's why you got the "Warning: You need to have a save already installed in the 
wii to install this one" message.

Original comment by dj_sk...@hotmail.com on 22 Dec 2010 at 7:23

GoogleCodeExporter commented 8 years ago
With the current USB Loader GX beta (r1108) and (supposedly) WiiFlow gaining 
NAND emulation support, I'm thinking this issue is going to become a lot more 
important, pretty soon.

Easiest way is probably to implement a custom NAND path setting, the way USB 
Loader GX does it.  That way you don't have to guess where to look (since 
different loaders/emulators use different paths, some of which are 
customizable).  The folder structure is pretty straightforward once you find 
the "title" folder; I'm guessing saves will generally be in subdirs under 
"00010000" or "00010001" ... 

Some examples:

sd:/nand/title/00010000/...
sd:/title/00010000/...
usb:/nand/title/00010000/...

etc.

If you implement custom NAND path, then "sd:/nand/" or "usb:/nand/" (or "sd:/" 
or "usb:/" for root installs) would be the custom path the user would have to 
set.  Then you just prepend it to "title" and have at it.

Original comment by xcandesc...@yahoo.com on 30 Aug 2011 at 1:08

GoogleCodeExporter commented 8 years ago
I don't think the looking for the folders is the problem anyways,
I think it's just that savegameGX doesn't support nand emulation, so it can't 
'read' the savegame information.
Would love to see nand emu added as an option here, do you kno if this is 
something anyone is working on ?

Original comment by danielcs...@gmail.com on 30 Aug 2011 at 12:13

GoogleCodeExporter commented 8 years ago
Not sure, maybe you're interested in this
http://code.google.com/p/usbloader-gui/issues/detail?id=1974

Original comment by dav...@yahoo.it on 23 Sep 2011 at 10:58

GoogleCodeExporter commented 8 years ago
have already fixed invalid caracter to write on sd or usb
thx

Original comment by dj_sk...@hotmail.com on 28 Sep 2011 at 6:51

GoogleCodeExporter commented 8 years ago
I know.
What I meant is that now emu saves are supported by more loaders, not just 
uloader. Also with d2x the emu nand path is fully configurable.

Original comment by dav...@yahoo.it on 29 Sep 2011 at 7:37

GoogleCodeExporter commented 8 years ago
Are there any new ideas about this issue?

Today I updated to rev 116 and was surprised, that saves on nand emulation path 
were recognized (game symbol was shown in that folder). I tried to copy a 
savegame from emulated nand path, but it results to an exception. This would be 
a great feature. :)

Original comment by norb...@gmail.com on 23 Dec 2011 at 3:09

GoogleCodeExporter commented 8 years ago
will see later for this enhancement.
i'am trying to add a fonction to create data.bin file from the nand

about the save in emulation path, i've removed all fonction linked to my 
index.sgmgx file, but now, still to add asupport for emulated saves ;)

Original comment by dj_sk...@hotmail.com on 23 Dec 2011 at 9:51

GoogleCodeExporter commented 8 years ago
ok, i've started to add the Emulated Nand saves support when the app is running 
under real nand only.
with revision 121, you can already browse your saves in your emulated nand path 
as in your real nand.

for saves from other emulator like fceugx, i think user can use other homebrew 
(WiiXplorer). So, i will not add support for those.

Original comment by dj_sk...@hotmail.com on 20 Feb 2012 at 9:57

GoogleCodeExporter commented 8 years ago
goods news, thanks. but i'm still unable to browse my savegames in the emulated 
nand folder. I changed nand emu folder to usb1:/nand in savegame manager gx 
settings (i used R122 btw), browsed to usb1:/nand, but i had no overview with 
icons for all games. is this feature in development? changelog looks like all 
implementations are done.

Original comment by norb...@gmail.com on 26 Feb 2012 at 7:38

GoogleCodeExporter commented 8 years ago
ok guy, thx for your interrest in my app.
your are on the good way, just need to activate the "browse emu nand" fonction 
in the "features setting menu". the go on main screen and select "emu nand 
device".
manage fonction are not avalable in r122, and still some bug to navigate.
those bugs are already fixed for next rev, then manage fonction will be 
avalable soon.
hope to have been accurate enough.

Original comment by dj_sk...@hotmail.com on 26 Feb 2012 at 2:18

GoogleCodeExporter commented 8 years ago

Original comment by dj_sk...@hotmail.com on 17 Mar 2012 at 10:20