Closed GoogleCodeExporter closed 8 years ago
think it'more important to add support for wii data container (original wii
save
file)
but i will keep this request in mind
Original comment by dj_sk...@hotmail.com
on 14 Apr 2010 at 11:19
Issue 32 has been merged into this issue.
Original comment by dj_sk...@hotmail.com
on 26 Apr 2010 at 8:22
Original comment by dj_sk...@hotmail.com
on 26 Apr 2010 at 8:23
to people who should see a uloader and sneek save support:
please, report if the copy or move fonctions are usefull to put the file in the
good folder used by sneek or uloader
then give me the struct where i need to copy directly the save folder
(something like: "root:/SNEEK/TITLE/")
then i could mask the sneek or uloader folder in device browser, and add on the
wii browser a sneek and uloader tabs
Original comment by dj_sk...@hotmail.com
on 12 Jul 2010 at 2:23
For sneek it keeps the NAND in the root of the filesystem, so a save would go
in 0010000/title/files
Original comment by NReale3...@gmail.com
on 13 Jul 2010 at 4:31
Issue 52 has been merged into this issue.
Original comment by dj_sk...@hotmail.com
on 23 Jul 2010 at 8:25
For uloader, it has a folder x:/nand/title where x is the usb drive
Original comment by jorge.le...@gmail.com
on 24 Oct 2010 at 4:04
with my game, ArcRiseFanstasia, the save is in the nand emulated by uloader in
the usb, when I tried to pass the save, with the last rev and i get the error
"that file, is not supported since rev 87" but when I do it with rev 86 the
error is "Warning: You need to have a save already installed in the wii to
install this one" something strange, cause it's a save game in the wii,
what i have to do if i want to pass the savegame in the usb to the nand, thanks
pd: sorry for my bad english
Original comment by Gamez.l...@gmail.com
on 22 Dec 2010 at 6:04
al parecer el savegame manager gx, no reconoce el nombre del save del uloader,
ya que lo escribe como "..."
The SGM_gx doesn't read the name of the save it's appear like "..."
Original comment by Gamez.l...@gmail.com
on 22 Dec 2010 at 6:38
ok, for now nand emulation is not supported
so it's normal that doesn't work
th save is not installed on the wii but is installed on emulated nand
it's why you got the "Warning: You need to have a save already installed in the
wii to install this one" message.
Original comment by dj_sk...@hotmail.com
on 22 Dec 2010 at 7:23
With the current USB Loader GX beta (r1108) and (supposedly) WiiFlow gaining
NAND emulation support, I'm thinking this issue is going to become a lot more
important, pretty soon.
Easiest way is probably to implement a custom NAND path setting, the way USB
Loader GX does it. That way you don't have to guess where to look (since
different loaders/emulators use different paths, some of which are
customizable). The folder structure is pretty straightforward once you find
the "title" folder; I'm guessing saves will generally be in subdirs under
"00010000" or "00010001" ...
Some examples:
sd:/nand/title/00010000/...
sd:/title/00010000/...
usb:/nand/title/00010000/...
etc.
If you implement custom NAND path, then "sd:/nand/" or "usb:/nand/" (or "sd:/"
or "usb:/" for root installs) would be the custom path the user would have to
set. Then you just prepend it to "title" and have at it.
Original comment by xcandesc...@yahoo.com
on 30 Aug 2011 at 1:08
I don't think the looking for the folders is the problem anyways,
I think it's just that savegameGX doesn't support nand emulation, so it can't
'read' the savegame information.
Would love to see nand emu added as an option here, do you kno if this is
something anyone is working on ?
Original comment by danielcs...@gmail.com
on 30 Aug 2011 at 12:13
Not sure, maybe you're interested in this
http://code.google.com/p/usbloader-gui/issues/detail?id=1974
Original comment by dav...@yahoo.it
on 23 Sep 2011 at 10:58
have already fixed invalid caracter to write on sd or usb
thx
Original comment by dj_sk...@hotmail.com
on 28 Sep 2011 at 6:51
I know.
What I meant is that now emu saves are supported by more loaders, not just
uloader. Also with d2x the emu nand path is fully configurable.
Original comment by dav...@yahoo.it
on 29 Sep 2011 at 7:37
Are there any new ideas about this issue?
Today I updated to rev 116 and was surprised, that saves on nand emulation path
were recognized (game symbol was shown in that folder). I tried to copy a
savegame from emulated nand path, but it results to an exception. This would be
a great feature. :)
Original comment by norb...@gmail.com
on 23 Dec 2011 at 3:09
will see later for this enhancement.
i'am trying to add a fonction to create data.bin file from the nand
about the save in emulation path, i've removed all fonction linked to my
index.sgmgx file, but now, still to add asupport for emulated saves ;)
Original comment by dj_sk...@hotmail.com
on 23 Dec 2011 at 9:51
ok, i've started to add the Emulated Nand saves support when the app is running
under real nand only.
with revision 121, you can already browse your saves in your emulated nand path
as in your real nand.
for saves from other emulator like fceugx, i think user can use other homebrew
(WiiXplorer). So, i will not add support for those.
Original comment by dj_sk...@hotmail.com
on 20 Feb 2012 at 9:57
goods news, thanks. but i'm still unable to browse my savegames in the emulated
nand folder. I changed nand emu folder to usb1:/nand in savegame manager gx
settings (i used R122 btw), browsed to usb1:/nand, but i had no overview with
icons for all games. is this feature in development? changelog looks like all
implementations are done.
Original comment by norb...@gmail.com
on 26 Feb 2012 at 7:38
ok guy, thx for your interrest in my app.
your are on the good way, just need to activate the "browse emu nand" fonction
in the "features setting menu". the go on main screen and select "emu nand
device".
manage fonction are not avalable in r122, and still some bug to navigate.
those bugs are already fixed for next rev, then manage fonction will be
avalable soon.
hope to have been accurate enough.
Original comment by dj_sk...@hotmail.com
on 26 Feb 2012 at 2:18
Original comment by dj_sk...@hotmail.com
on 17 Mar 2012 at 10:20
Original issue reported on code.google.com by
angeles....@gmail.com
on 11 Apr 2010 at 6:34